I've decided that I want to open the first session of my new Traveller game with a little man-vs.-nature conflict. I want to start off with something exciting to let the players stretch their PCs a little, and I think that dealing with the harsh and uncaring universe makes a better Traveller introduction than combat. I'd like suggestions on extra complications to add and ways to make the scenario more exciting.
SITUATION: The PCs are traveling by train (or some ground system) on a TL-15 vacuum world of about 6 million people. The entire planet is a tomb-world that was once inhabited by an alien race that died as their atmosphere was slowly stripped away. There are ruins everywhere on the planet. I am going to exercise my GM perogative and declare that they were visiting a particularly interesting ruin far away from the main settlements that is a bit of a tourist destination. It's off the beaten path, anyway. Suddenly there is a massive explosion and the vehicle on its side. The emergency lights flicker on and the vehicle's AI steward system starts to give instructions before fading off in mid-word. A man starts screaming hysterically. From somewhere in the compartment comes the hiss of precious air slowly leaking out into the vacuum.
ME: (after description) What do you do?!
Additional details:
1) The explosion is probably the work of one of the many enemies the PCs made in character generation, or maybe the work of an enemy of one of the other passengers. Still, I'd like to leave enough ambiguity that they can't be totally sure without an investigation. So emergency supplies that have been "negligently" not properly upkept is okay. Open sabotage like slashed open vacc suits I'd like to avoid.
2) There are emergency vacc suits somewhere in the compartment, but the PCs will have to either make intelligence rolls to remember the safety briefing or look around a little to find them.
2a) However, there is an alien on board who can't possibly fit in one of the vacc suits. Will the PCs try to save it? (And possibly gain an Ally.)
3) The other passengers are likely to do something silly/counterproductive if the PCs do not calm them down and/or provide leadership. What silly thing should they do?
4) I'd like to encourage the PCs to move out of the train and be forced to go take shelter in the alien ruins. I'd thought that perhaps the engine on the vehicle is going to explode, or maybe there are solar flares going on and the ruined vehicle can't provide the proper radiation shielding any longer. Other ideas?
5) Some of the alien ruins might have long-sealed air inside and/or interesting things to find. One of the PCs is an archeologist.
What other complications can I throw at them? How long can I reasonably delay rescue or what complications could make sure rescue is delayed? This is normally a highly monitored (and very high Law) society, but on the other hand that doesn't mean disaster response is always efficient. It's also a balkanized world. Maybe there's some dispute over what government has authority over rescue efforts?
Any ideas for, "it could be a coincidence but is probably sabotage" additional bad things that can happen? Overall, I'd like to spend an hour to an hour to two hours of play time on this. It doesn't need to fill the whole night on its own.
P.S. I know there's a tendency to pick apart stuff like this and explain why it could never happen. So if you're going to say that, please go on to explain, "But here's how you could still make it work."
SITUATION: The PCs are traveling by train (or some ground system) on a TL-15 vacuum world of about 6 million people. The entire planet is a tomb-world that was once inhabited by an alien race that died as their atmosphere was slowly stripped away. There are ruins everywhere on the planet. I am going to exercise my GM perogative and declare that they were visiting a particularly interesting ruin far away from the main settlements that is a bit of a tourist destination. It's off the beaten path, anyway. Suddenly there is a massive explosion and the vehicle on its side. The emergency lights flicker on and the vehicle's AI steward system starts to give instructions before fading off in mid-word. A man starts screaming hysterically. From somewhere in the compartment comes the hiss of precious air slowly leaking out into the vacuum.
ME: (after description) What do you do?!
Additional details:
1) The explosion is probably the work of one of the many enemies the PCs made in character generation, or maybe the work of an enemy of one of the other passengers. Still, I'd like to leave enough ambiguity that they can't be totally sure without an investigation. So emergency supplies that have been "negligently" not properly upkept is okay. Open sabotage like slashed open vacc suits I'd like to avoid.
2) There are emergency vacc suits somewhere in the compartment, but the PCs will have to either make intelligence rolls to remember the safety briefing or look around a little to find them.
2a) However, there is an alien on board who can't possibly fit in one of the vacc suits. Will the PCs try to save it? (And possibly gain an Ally.)
3) The other passengers are likely to do something silly/counterproductive if the PCs do not calm them down and/or provide leadership. What silly thing should they do?
4) I'd like to encourage the PCs to move out of the train and be forced to go take shelter in the alien ruins. I'd thought that perhaps the engine on the vehicle is going to explode, or maybe there are solar flares going on and the ruined vehicle can't provide the proper radiation shielding any longer. Other ideas?
5) Some of the alien ruins might have long-sealed air inside and/or interesting things to find. One of the PCs is an archeologist.
What other complications can I throw at them? How long can I reasonably delay rescue or what complications could make sure rescue is delayed? This is normally a highly monitored (and very high Law) society, but on the other hand that doesn't mean disaster response is always efficient. It's also a balkanized world. Maybe there's some dispute over what government has authority over rescue efforts?
Any ideas for, "it could be a coincidence but is probably sabotage" additional bad things that can happen? Overall, I'd like to spend an hour to an hour to two hours of play time on this. It doesn't need to fill the whole night on its own.
P.S. I know there's a tendency to pick apart stuff like this and explain why it could never happen. So if you're going to say that, please go on to explain, "But here's how you could still make it work."