Yes, the heart of many stories is the journey a character goes on. But usually that's an emotional journey of personal discovery - not one where the character wakes up one day and says "F*ck me I just levelled up!"
The examples quoted don't really sound like the situation in most Traveller games:
Harry Potter: these stories take place over the course of many years. In Traveller terms, that's easily a couple of terms !
LoTR: I specifically mentioned this myself because I can't actually think of genuine, quantifiable advancements in skill or abilities the characters make. Yes, they gain in status and confidence, but Merry and Pippin probably don't gain much more than Blade:1 in the whole story. Gandalf's rebirth is just that - he is re-incarnated as another entity with entirely transformed powers. Aragorn takes up his status as the King returned, but doesn't get Admin:1 to go with it as far as I can tell - just a big boost to SOC
Luke Skywalker: is the best example of on-screen development I can think of. But arguably his abilities are latent at the start of the film anyway (he's probably got unspent Character Points !). And he does go through an intensive spat of training on Dagobah. I always felt his training was far too compressed to be remotely realistic anyway (compare to what the other characters do in this time).
Anakin Skywalker: erm - you're talking about the formative years of the kid's life here. Easily equivalent to 4 or 5 traveller terms.
Biographies: you're talking about the character back story here. This is the story of what happened during character creation, not what happened during gameplay.
The most extreme character advancement (in terms of skills and abilities) is probably found in super hero genesis stories: Peter Parker gets bitten by a radioactive spider and develops superpowers. But these are the genesis of the character - in game terms they are back story. I think the other players would be rightly pissed if one of your PCs suddenly developed Spiderman's powers halfway through a campaign arc (unless they all did it).
The examples quoted don't really sound like the situation in most Traveller games:
Harry Potter: these stories take place over the course of many years. In Traveller terms, that's easily a couple of terms !
LoTR: I specifically mentioned this myself because I can't actually think of genuine, quantifiable advancements in skill or abilities the characters make. Yes, they gain in status and confidence, but Merry and Pippin probably don't gain much more than Blade:1 in the whole story. Gandalf's rebirth is just that - he is re-incarnated as another entity with entirely transformed powers. Aragorn takes up his status as the King returned, but doesn't get Admin:1 to go with it as far as I can tell - just a big boost to SOC
Luke Skywalker: is the best example of on-screen development I can think of. But arguably his abilities are latent at the start of the film anyway (he's probably got unspent Character Points !). And he does go through an intensive spat of training on Dagobah. I always felt his training was far too compressed to be remotely realistic anyway (compare to what the other characters do in this time).
Anakin Skywalker: erm - you're talking about the formative years of the kid's life here. Easily equivalent to 4 or 5 traveller terms.
Biographies: you're talking about the character back story here. This is the story of what happened during character creation, not what happened during gameplay.
The most extreme character advancement (in terms of skills and abilities) is probably found in super hero genesis stories: Peter Parker gets bitten by a radioactive spider and develops superpowers. But these are the genesis of the character - in game terms they are back story. I think the other players would be rightly pissed if one of your PCs suddenly developed Spiderman's powers halfway through a campaign arc (unless they all did it).