Zotzz said:
When a character has his stats increased do the skills that use that stat as a base improve as well? Seems like this would create a lot of paper work for skills based on power since it will be going up and down as characters integrate runes.
Yes it does. They give that in the example in the book. You sort of have to or the stat increases become much less important. Basically going from 13 DEX to 18 DEX would mean nothing if DEX skills didn't improve. It
is a
bit of a pain, but wasn't a big deal under the old improvement rules (stat improvment was rareer, so it didn't come up to often. THe exception was POW. THat used to make for reguarl heachaes in RQ2 since POW used to be in every category formula. It wasn't nearly as bad in RQ3).
Zotzz said:
Seems like spells that increase or lower stats would have this same effect temporaraly. How was this handled in older versions or RuneQuest?
THe spells would raise you stats and you would need to figure out the adjustments. While it looks like a pain, and to some extent was, it wasn't too bad, as you could always figure out the effects and note them. For instance, if Coordination Raised your DEX by 2 points, you could worrk out the SR adjustment (if any) add note to add 2% to any Agility, Manipulation or or Stealth skills while the spell was active.
One thing about earlier edition of RQ is that skilled used to be grouped by categories. For instace, Jump, and Dodge were both under the
Agility category, and group together on the character sheet. One of the benefits of that was that you could easily adjust several skills at once just by noting what category they were in.
Using the example of Coordination, a player could easily note a +2% to Agility, Manipulation, Stealth, Attack, and Parry skill categories, and be able to modify half his skills without it being a major inconvience.