Ripple said:The models are not on the table and can enter the table through any jump point so why do they have to for their jump points that way.
Ripple said:Example would be the squadron all open jump points which scatter disadvantagedly, so an allied Warlock opens a jump point closer to the intended site and all the ships go through that.
Ripple said:Or a squadron opens JPs on one table edge but go through a jump point on the opposite edge in reaction to movement by the enemy or the squadron could split and move through both sides.
Dread Pirate Burger said:If a ship opens a jump point in turn 1, it does not have to move through it in turn 2; it can maintain the IJP! special action to keep the JP open, but stay in hyperspace. However, by declaring the IJP! special action which is required to maintain the jump point, it has taken up an initiative turn in the movement phase. Therefore ships in hyperspace can be used as initiative sinks, as long as they are holding a JP open.
Watch the episode Shadow Dancing. 4 Sharlin, 4 Avioki, a half-dozen or more Whitestars, a G'Quan, 2 Xill, and various other non-Jump Point equipped ships ALL enter through one JP. It's damn crowded round that JP...Vertexx69 said:Um it states very clearly in the book that only ships that start "on the table" can be in a squadron, and that only ships without JP or AJP can use another ships JP, otherwise they all have to use thier own.
Vertexx69 said:Um it states very clearly in the book that only ships that start "on the table" can be in a squadron, and that only ships without JP or AJP can use another ships JP, otherwise they all have to use thier own. My campaign runner says this is because the ships are too big. I need some "Official" clarifications before he will let me move several ships through the same JP from hyperspace.