Adaptive armour?

Lokai

Mongoose
so i found wanted to be sure i had the adaptive rules right. you divide the damage from an attack by 2 dropping fractions, but are all dice from say one weapon system 1 attack? or are they considered seperate attacks? makes a difference as if they ere all seperate short of a quad damage weapon you'd never do more then 1 damage per die....but if they're all tallied together including crits and THEN cut in half then at least a triple damage trait will get a few extra licks in. the first way adaptive is SCARY effective as only have to worry about quad damage weapons....second method single/double and triple/quad are essentially the same damage wise.

thanx for your time.
 
add all of the damage from the weapon together then half and round down.

you are hit 5 time by a triple damage weapon.
15 damage would turn in to 7 damage pts.

hope that helps
 
Another Question about Adaptive Armor.

In the Rulebook Adaptive Armor is not "italic/cursive".
So can a ship loose it if it get a critical hit, with the result lose 'x' trait(s), and if it´s crippled ?

We´ve played it in the last game so.
 
Goldritter said:
Another Question about Adaptive Armor.

In the Rulebook Adaptive Armor is not "italic/cursive".
So can a ship loose it if it get a critical hit, with the result lose 'x' trait(s), and if it´s crippled ?

We´ve played it in the last game so.

well it is a trait, so I can't see why you couldn't loose it. the only trait that can't be lost as far as I know, is Lumbering
 
OK, then we´ve played it right.

But I wonder, why a ship can loose a "trait" which depents on the "stucture" of the used Armor.
(If I understand Adaptive armor right.)
 
Burger said:
hiffano said:
the only trait that can't be lost as far as I know, is Lumbering
Unique
Space Station
Immobile
Targets
Fighter
Breaching Pod
;)

umm, yeah them too ;-) I never saw fighter as a trait really, but I guess it is!

I think the reasoning behind loosing AA is that a shot has hit a critical point within the structure, and is preventing it working adequetly, maybe it's just been overwhelmed by the sheer amount of firepower
 
Adaptive armour is 'intelligent' and uses either biological or artificial sensory aparatus to analyse impacts and adjust to them, if still needs power to work properly!
 
Locutus9956 said:
Adaptive armour is 'intelligent' and uses either biological or artificial sensory aparatus to analyse impacts and adjust to them, if still needs power to work properly!
Haha, don't try to use that technobabble on us! How come Victory's still works after it fires it's LC then? Eh? EH?
 
Well, "A Call To Arms" does specifically state that they have enough power for lifesupport...

And the earlier White Stars are supposedly semi-living...

Enough power for lifesupport for the crew And the ship, maybe?
 
Cos the Victory doesnt have adaptive armour, it merely uses the rule to represent 'crystaline refractive hull armour' or some bollocks like that (cant remember exactly what its called in A Call to Arms). Which to be perfectly honest I would say SHOULD be immune to being lost (though I suppose it could get simply worn off or sufficient holes punched in it to negate it).

EDIT: And as Taran quite rightly points out the Victory is NOT totally shut down it merely doesnt have any power left for the more power hungry systems like engines, thrusters, weapons and interceptor grids and so on (and apparently hangar doors?)

Technobable 1 - Burger 0 (this time :P)

EDIT 2: In fact from the way its discussed in the show actually with it being able to abosrb so much energy but eventually reaching a limit I actually think the adaptive armour mechanic is no longer the best way to represent it and would advocate the Victory switching over the shields instead (in much the same way that the shadows 'shields' doesnt represent actual shielding as the ability to absorb and diffuse a certain amount of energy before actually taking damage)
 
Interestingly it also doesn't lose gravity, I would have thought this is a pretty large power requirement! Although keeping that was probably more due to the special effects budget than any deliberate choice...

I think its more like: Fluff 1 - ACTA 0 ;)
 
Lets not kid ourselves, the scoreboard's long since run out of didgits for the 'Fluff vs ACTA' score ;) (though we're still playing the game so that does say something ;))
 
we know that! The whole point is that adaptive armour CAN be lost and with good reason but then it became that the Victory should logically lose it when it fires if its a power issue..... in the end though it comes down to the age old response:

Thats how it works cos thats what the rules say. If you start looking for examples of where the rules dont make sense compared to 'real life' (or even just 'B5 Canon') then the list will rapidly grow to the length of a sizeable encyclopedia!
 
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