Actual game discussion: Aircraft and keeping them alive

Lorcan Nagle

Mongoose
Choppers have gotten relatively little play in my group so far, but given how fragile they are and the prevelance of missile AAA (between the LAV, Tunguska and if we ever get the card, EQ2050), I think they need a light rebalancing to prevent them from getting blown out of the sky too quickly.

So I propose two new orders to be allowed for aircraft, in the hope of getting some more chopper and AAA cards in S&P soon:

Fly NOE (move) An aircraft capable of VTOL movement can fly NOE, dropping as low as possible and using hills, tall trees and buildings as cover. An aircraft using NOE movement previous move action must be at VTOL speed, and the craft now counts as being 6" above the ground instead of 12, and reaction range is 15" instead of 30". Note that an aircraft flying NOE cannot safely deploy transported infantry.

Pop-up attack (Special) An aircraft who's previous move was Fly NOE can make a pop-up attack, rising above cover just long enough to fire weapons and then drop back down. This counts as both a Fly NOE and Shoot (Strafe) action and uses up both the aircraft's action for the turn. The aircraft remains in position, and my fire its' weapons as if it was 12" above the battlefield. After it fires, any units in 30" may react as normal, and if the aircraft survives it returns to NOE status.

As for keeping aircraft alive in general, what are people's expierences? I find the countermeasures a very hit-and-miss affair, both keeping my fighters alive admirably and also failing miserably with equal likelyhood. When I'm facing off against an enemy who's definately got fighters on the table, I find I use my Eurofighter to engage his aircraft ASAP, and then come back around to bomb if I manage to take them out.
 
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