Thats fine - everyone else still able to attend?
One minor thing - I am arranging catering for lunch as the location is not near any eateries - does anyone have any special dietry requirements?
General Update
Saturday 20th February
Attendees
Greg (*)
Ken (Kennyboy) (*)
Neil (TGT)
Burger
Katadder
Hiffano
Star Lynx
G'Quan
Paul (Clanger) (*)
Shut Up Hippie
Adrian H
Alex (*)
Ben (not that Ben, call him New Ben) (*)
Darren (Possible)
Orphanmaker
Mister Pink
Digger
Nomad
(organiser / player stand in) Da Boss (*)
Will try and match up first couple of rounds a mmeber of Gregs Crew marked with (*) to vistors then Swiss Chess format for 3rd and 4th games.
Start same time as Aldershot - 10.30am gives people a chance to get brekkie on the way
Format
10am -10.30am
Sign-in - time to say hi, taunt opponents - make rash statements of victory
10.30am Game 1 (5 pt Skirmish)
Call to Arms - (terrain, no hyperspace), Max 8 ships (10 Drazi)
noon - lunch break
12.30 - 2pm, Game 2 (3 pt Raid, minimum 1 raid ship (or higher PL) )
Rescue - (terrain, no hyperspace), Max 8 ships (10 Drazi)
2.15pm - 3.45pm - Game 3 (2 pt Battle)
Assassination - both players have a target ship - highest PL ship of opponent declared at the start of the Game. (One other ship of their fleet may start in hyperspace, terrain)
Max 8 ships (10 Drazi)
4pm - 5.45pm - Game 4 (3 pt War, must have at least one War(or higher) ship - this ship may not start in hyperspace)
Annihilation (One ship may start in hyperspace, terrain)
Max 10 ships (12 Drazi)
Clarification - your highest level ship must be on the table at the start- ie if you have 1 Armegddon and 1 War, your Armegeddon ship must start on the table and your War may be in hyperspace. If you have 3 War PL ships, you may select one to be in hyperspace
6pm - awards, final taunting and depart
All P+P rules amendments apply with the exception of Centauri Hunting Packs.
Triggy's Beam system in operation
1-2 miss
3-4 hit
5-6 hit and roll again
General info
Fleets and races may be different for each game - just declare at the start of the tourney (and give a list to me).
VP system is the one from Wallsal boys.
Only official ship stats - proxy ships are permissable but make sure oppoents fully aware of what they are at the start. I have a "large" collection of ships let me know if you want to borrow anything.
All ships have CQ 4 modified as normal by fleet rules/ abilities
Shadows obey scenario rules for number of ships they are allowed to deploy in hyperspace
Looking forward to it