AxisFan67 said:
I meant any of the previous versions of ACTA. Just wondering what the mechanics are like.
Yes I have played the Babylon 5 version of ActA and also the WWI and WWII naval games based on the same system (Age of Dreadnoughts and Victory at Sea).
The basic gameplay in the games is fairly simple.
In brief, Turns tend to be Initiative phase, Move Phase, Combat Phase, Clean Up/Admin Phase.
Initiative is dice driven with modifiers and winners get to choose whether to go first or second in subsequent phases. Movement and Combat are done as alternating IGOUGO, with each side activating and using a ship in sequence in those phases. The Clean Up/Admin phase can essentially be done simultaneously but since Damage Control is done there it can require attention to the other players.
Movement is based on a movement rate and a turn characteristic that defines how many and how much turning the ship can do. Its also here that you declare the ubiquitous Special Actions, a range of abilities that focus what the ship will do this turn, be it evasive manoeuvres, boosting Damage Control, focusing of firing rapidly, reinforcing defences etc etc etc - these can be automatic, or they may require a roll based on crew skill.
Combat phase covering firing - Typically a vessel has a range of weapons in different arcs, each with a number of attack dice, you roll those, look for hits and critical hits, then work out damage based on the dice and special weapon traits. This is also where there is most variation in systems. Some weapons need an extra round of dice rolling for damage (Torpedoes in VaS get a roll of their full damage dice for each hit on an attack dice, expanding the possible damage). Variety in weapons are likely to vary the precise way damage is worked out, with SFU based weapons including seeking weapons that run across the battlefield.
One simple damage points are worked out them any critical hits are resolved, resulting in loss of extra damge and crew or special effects.
These differences go a long way to establishing the flavour of different fleets, and different milieux.
The clean up phase includes damage control, mandatory movement from terrain and critical hits.
A ship stat block typically shows the damage and crew aboard, the special traits of the ship, figures relating to its manoeuvrability. The Traits affect all sorts of things in terms of being defences, special abilities like being a carrier, racial bonuses etc and are a big way of tweaking ships from the baseline. Then the weapons stats will be in a big block beneath the rest. Firing arcs, dice to throw and special effects for each system are all listed there.
Various previews, blog sections on ActA: SF and previous versions and discussion on these boards (for example extra ships in VaS made by writers and fans) can be found on the boards and will give you an idea of the extras.