I played a game with Kzinti scouts against the Federation yesterday and came up with an interesting issue which needs clarifying.
I experimented with using jamming directed against the Federation drone system, to give myself the maximum chance of successful drone bombardment. This lead to the point of contention.
Federation ships can switch their drones to anti drone mode, which is a trait, and its not clear exactly how the two systems interact.
I think it works as follows:
1. I jam the target ships drone system. Per the wording of the rules, that removes two AD from the system. So for a typical Federation ship that reduces the Drone system to having 0 attack dice.
2. When I fire Drones at the target ship (and not before), he elects to switch to Anti drone mode. Per those rules, he then gets the AD trait with the number of AD to the same number as the drone system.
The argument boils down to this: what rating does the anti-drone trait now have? Does it take the original drone system rating or does it take the current rating of 0? By the wording, I think it takes the rating of 0 due to the order in which the rules are applied.
This is further complicated by the timing of the scouting function. As these occur in the attack phase, you can have the situation of having a federation ship attacking first, declaring it will use its drones in AD mode and acquiring a trait which cannot be affected by jamming.
It has also been argued that the rule only applies when the weapon systems fire, but that rule only applies when a friendly ship is jammed and is attacked by an enemy ship, which I was also doing using another scouting channel.
So, what is the correct ruling? In the end we steered clear of the rules and assumed I just reduced defensive phasers by 2AD.
I experimented with using jamming directed against the Federation drone system, to give myself the maximum chance of successful drone bombardment. This lead to the point of contention.
Federation ships can switch their drones to anti drone mode, which is a trait, and its not clear exactly how the two systems interact.
I think it works as follows:
1. I jam the target ships drone system. Per the wording of the rules, that removes two AD from the system. So for a typical Federation ship that reduces the Drone system to having 0 attack dice.
2. When I fire Drones at the target ship (and not before), he elects to switch to Anti drone mode. Per those rules, he then gets the AD trait with the number of AD to the same number as the drone system.
The argument boils down to this: what rating does the anti-drone trait now have? Does it take the original drone system rating or does it take the current rating of 0? By the wording, I think it takes the rating of 0 due to the order in which the rules are applied.
This is further complicated by the timing of the scouting function. As these occur in the attack phase, you can have the situation of having a federation ship attacking first, declaring it will use its drones in AD mode and acquiring a trait which cannot be affected by jamming.
It has also been argued that the rule only applies when the weapon systems fire, but that rule only applies when a friendly ship is jammed and is attacked by an enemy ship, which I was also doing using another scouting channel.
So, what is the correct ruling? In the end we steered clear of the rules and assumed I just reduced defensive phasers by 2AD.