[ACTA:SF] Light Raiding Dreadnought

Very nice.

It would be interesting to see if Starline 2500 opens the door for more "fast" ship classes to be given their own miniatures; ships like the fast war cruisers from SFB Module R11 (and R12), or the light battleships said to be on file, but still awaiting formal publication.

(Some BBLs have been shown in various issues of Captain's Log, but the class as a whole is waiting for a future R-module to be covered "properly". The Klingon take on the class, the B9, is the only one to be given a Ship Card in FC so far; you can see it in CL37, or in Klingon ePack #1 over on e23. It's also the only light battleship to have its own 2400-series miniature.)
 
Looks awesome. Hoping it is to the Wolverine like the federation is to the Constitution, and that it is the same price as the federation class dreadnough and ust light on the photons for extra phasers :P
 
If you want to get a sense of how it may turn out, you can see the FC Ship Card over here.

(The Squadron Scale version of the Ship Card is the main source for conversion, but the number of Marines is more in line with the listing on the Fleet Scale version instead.)
 
I played a game at the tournament using the Federation new light dreadnought, and a very nice ship it is. I took a DNL and a Wolverine against an Orion fleet composed of an Ok6 (ph-g in the nose, photons in the wings), a Salvage cruiser (photons) and two Light Raiders (ph-g in the nose, ph-1s in the wings), and quite convincingly won.

The light dreadnought is a hunter. You strike an enemy fleet, cripple a ship with photons and then move away, finishing off the cripple with long range phaser fire or drones. With fast and All Power to Engines, you then evade the enemy, using terrain or simply distance, and reload your torpedoes and recharge your shields.

After blowing through the enemy formation a couple of times, you've done enough damage to move in for the kill.

In the battle I used terrain to circle the Orion fleet, which was unable to catch me, and first eliminated the agile light raiders, which with an all phaser armament, could All Power to Engines every turn in order to catch me with no reduction in firepower. Once these units were eliminated (with the loss of the Wolverine and quite a lot of damage inflicted on the Ok6) I then moved in behind the adrift Salvage cruiser (don't roll 1s on your HETs kids) and chewed on it with my phaser suite till it was crippled, and a further tussle with the Ok6 resulted in that ship being crippled.

In small games the light dreadnoughts will do very well, particularly in concert with the fast cruisers, slashing through the enemy force, crippling or destroying a key ship, and then running away to reload and recharge any shield damage taken. The prospect of fast fleets led by light dreadnoughts, particularly if fast war cruisers or destroyers are added, is a very interesting one.

The miniature for the Federation Light Dreadnought is very nice, and I'd recommend getting your hands on one for any Federation player. Partner it up with 2 Manta Rays in a 750 point fleet and see how it feels. Remember it isn't a brawling fleet like Gorn, but a surgical fleet. Don't fight unless your ready, use distance, and when you need to reload and recharge, All Power to Engines away and do so. If you get a couple of solid blows in early, each strike faces weaker opposition.
 
LimeyDragon said:
Allerka said:
Do we have stats for this thing?

Nope, probably won't till update #2.. which i would guess would be 3 months out.

Nerroth said:
If you want to get a sense of how it may turn out, you can see the FC Ship Card over here.

(The Squadron Scale version of the Ship Card is the main source for conversion, but the number of Marines is more in line with the listing on the Fleet Scale version instead.)
 
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