ACTA- Fighter quibbles

Alexb83

Mongoose
Okay, do fighters sat on a ships' base /have/ to be escorting that ship, or can they sit nonchalantly on that base for their own protection? (Vorlon fighters specifically) without taking on the obligation to attack any fighters that attack the sheltering ship?

Also, when moving a fighter into combat with two other groups of aux craft, you can only force a dogfight with one, correct - it is up to the other player whether one or both of the flights are in the dogfight? Simply moving a fighter base into contact with two others doesn't force them both to dogfight your one flight, does it?
 
Don't know about the first part, but
Alexb83 said:
Simply moving a fighter base into contact with two others doesn't force them both to dogfight your one flight, does it?
Yes, it does. Any fighter that is in base contact with an enemy flight, is in a dogfight. The fact that another flight is in base contact as well, doesn't matter. They are both caught up in the dogfight.
 
Matthew SPrange ruled that fighters may sit on the bases of ships that they are escorting or attacking, but not at other times.

LBH
 
It also means you can't really defend your vorlon fighters from dogfights by putting them within a charged energy pulse radius
 
Isn't the basing convention that all aux craft go on the hex bases? Last time I checked, there was a basing guide for ACTA ships downloadable from the mongoose site...

Comes back to the issue with FA scale ships being used in games with ACTA scale, I guess :S
 
Well, that kinda sucks - we could do with an official basing guide. What's to stop me making a ship with a 2 foot diameter base?
 
Fitting it into your fleet transport? The smell of mouldy cheese? ;)

According to the rules, nothing. Also nothing to stop you making a ship's stem really wide either, useful for preventing fighters getting within 1".
 
Burger said:
Fitting it into your fleet transport? The smell of mouldy cheese? ;)

According to the rules, nothing. Also nothing to stop you making a ship's stem really wide either, useful for preventing fighters getting within 1".

Make your bases conical - no stem, no sitting on the base.
 
Burger said:
The basing guide is not official. And, the WS Fighters and Sky Serpents come with round bases...

The base guide /is/ official. It's actually called 'Official Ship Base Sizes'.
 
thing is bases generally have no relevance to the game, as alot of ships over hang their bases anyway so you cannot get close to them for that reason rather than the base size reason.
 
Alexb83 said:
Burger said:
The basing guide is not official. And, the WS Fighters and Sky Serpents come with round bases...

The base guide /is/ official. It's actually called 'Official Ship Base Sizes'.
It is called that yes, but it was never actually made official... hence the lack of new ships in it.
 
A pox on you all!! :lol:

You're all just out to discriminate against us Fleet Action scale users!! :lol:
 
Unfortunately, LBH, there isn't.

And just as soon as it's officially made so, we'll be fine. But, as of this time, (Revised Edition Rulebook, Page 2, Section 4, Paragraph 1)

"Though counters for most ships in the Babylon 5 universe have been provided within this box set, veteran players may still possess entire fleets of miniatures produced for B5 Wars by Agents of Gaming. Regardless of the scale of your miniatures (original or Fleet Action), they can be used freely in A Call to Arms."

-- therefore, there is no official base size. There's a huge array -- and a huge problem.

w.z.B.w.
 
Alexb83 said:
Well, that kinda sucks - we could do with an official basing guide. What's to stop me making a ship with a 2 foot diameter base?

The fact that someone may take offense and take a baseball bat to your knee caps...
 
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