I had a thought yesterday while looking at the actual attack/dodge and attack/parry tables in MRQ : In real life, it is easy to hit somebody that is not defending himself.
That is, somebody that neither dodges nor parries.
What do you think of the following rule change :
*A failed attack roll does only minimum damage (despite the weapon hit the target, it was not really efficient)
*Only a fumble on an attack roll induce a total attack failure.
*Reaction tests must be done even if the attack test fails.
*The tables in MRQ must be used, with the following modifications :
1) Attack failure vs dodge failure : minimum damage is dealt.
2.1) Attack failure vs parry failure : minimum weapon damage is dealt.
2.2) Attack failure vs successfull parry : minimum weapon damage minus parrying weapon's AP is dealt.
2.3) Attack failure vs critical parry : minimum weapon damage minus 2*parrying weapon's AP is dealt. Riposte is possible.
That is, somebody that neither dodges nor parries.
What do you think of the following rule change :
*A failed attack roll does only minimum damage (despite the weapon hit the target, it was not really efficient)
*Only a fumble on an attack roll induce a total attack failure.
*Reaction tests must be done even if the attack test fails.
*The tables in MRQ must be used, with the following modifications :
1) Attack failure vs dodge failure : minimum damage is dealt.
2.1) Attack failure vs parry failure : minimum weapon damage is dealt.
2.2) Attack failure vs successfull parry : minimum weapon damage minus parrying weapon's AP is dealt.
2.3) Attack failure vs critical parry : minimum weapon damage minus 2*parrying weapon's AP is dealt. Riposte is possible.