A Seeking Question....I know, another one

seattledv8

Mongoose
In the rules you may evade a seeking weapon if you A. have used the special action Take Evasive Action (pg 13) or B. have moved more than 12" (pg.17) by passing an opposed Crew Check

The question is do we make the Check per ship, per weapon system or per Attack Dice.

For example I have a Kzinti Battle Station with 2 AD of drones , 2 AD of drone and 1 AD of drones.
When attacking a Evasive target do I roll 1( ship), 3 (systems) or 5 (each AD of Drones) for the Opposed Check?
 
I think its like a stealth type roll were its roll against each system. So if you fire 5 plasma torps he would have to roll to evade each one.
 
archon96 said:
I think its like a stealth type roll were its roll against each system. So if you fire 5 plasma torps he would have to roll to evade each one.

I thought stealth rolls were made on every "hit", which would mean you would make a check on every AD. I'm not sure...but that's what I'm leaning towards.
 
With Plasma it is straightforward, you roll for each torpedo.

Drones I am unsure of. I would think it is for each drone - ie for each AD.
 
sorry by like stealth roll, I meant roll for each torpedo and if you are successfull then it doesnt have any effect.
 
Now we are right back to where we were with the defensive fire when I asked for the definition of an attack and got pretty much blown off. Is an Attack each individual Attack Die or is it each Weapon System?

It really seems like you should be rolling for each individual Attack Dice regardless what kind of seeking weapon it is.
 
A weapon system is each line on the chart, so it would be 3 rolls in the case of a battle station.

An interesting question comes with that unique Battle Station design though, since due to the errata change a single ship can only be targeted by drones 3 times, does having three different weapon systems target that single ship constitute 3 separate attacks? Probably not I would think, as it does say "no more than three ships may attack any single target" but that does give the Battle station a distinct advantage if supported by friendly drone chucking ships when using drones.
 
Yep, 3 rolls. It's a separate check per seeking weapon attack (each weapons system/line on the weapons list being a separate attack in ACTA when fired, although many players just roll them all together or group weapon types when rolling for convenience).

In the case of drone targeting, I'm pretty sure it's per ship rather than per system for the 3-ship targeting limit.
 
I'm a bit confused now because for stealth rolls, it says in the book to make a roll for each hit, which is each AD is it not? are you saying that if a ship is firing 3 drones at you, you only make one stealth roll for all of the drones combined?
 
I'm a bit confused as well since I thought this was covered a while ago for stealth.

A hit is a weapon that has hit, a Hit is a point of damage casued by a hit. Stealth is rolled against the Hits not the hits. So if you have stealth 5+ and someone hits you with 4AD of Drones you roll the 4AD, say 14 Hits then roll the stealth 14 times. You do not roll one dice to wipe out a plasma R in one gowith stealth, you can reduce its damage but some of it still gets you. You roll to hit with a MultiHit weapon, then roll stealth against each of its MultiHits. I.E stealth against a photon takes 4 rolls since the Photon does 4 Hits. Or has this changed again :roll:

For Drones you are firing seperate missiles, each attack dice represents a single Drone. Would you not be rolling against each drone since they are seperate items. A Plasma has multiple AD but is a single seeking weapon where as multiple AD of Drones are in fact multiple Drones.
 
We seem to be talking at cros purposes about three different things.

Stealth:

Captain Jonah said:
I'm a bit confused as well since I thought this was covered a while ago for stealth.

A hit is a weapon that has hit, a Hit is a point of damage casued by a hit. Stealth is rolled against the Hits not the hits. So if you have stealth 5+ and someone hits you with 4AD of Drones you roll the 4AD, say 14 Hits then roll the stealth 14 times. You do not roll one dice to wipe out a plasma R in one gowith stealth, you can reduce its damage but some of it still gets you. You roll to hit with a MultiHit weapon, then roll stealth against each of its MultiHits. I.E stealth against a photon takes 4 rolls since the Photon does 4 Hits.

That is absolutely correct. It is exactly as it has always been. (rules page 15)

Drone Attacks:
Three ships may attack one target with drones. So it doesn't matter how many different drone weapons systems a station has - it is still one ship. If it has 27 drone weapons systems, it can fire them all at one single target. (first item in the errata)

Evasion:

For Drones you are firing seperate missiles, each attack dice represents a single Drone. Would you not be rolling against each drone since they are seperate items. A Plasma has multiple AD but is a single seeking weapon where as multiple AD of Drones are in fact multiple Drones.

That is exactly my take on it. The rule says you evade a 'weapon' (rules page 13 & 17). However, it is unclear whether this is the dictionary definition of weapon, or 'weapon system' as defined by the game. So it could equally work the other way, ie you make a single roll against the combined drone AD of a single line for a single ship.
 
Well if we get technical reading the rules as written a each drone is not a seperate weapon but part of a larger weapon. See defensive fire. Each hit removes an Attack Dice not a weapon.

By that rule if Plasma evades are all or nothing so are Drone evades.
 
Rambler said:
Well if we get technical reading the rules as written a each drone is not a seperate weapon but part of a larger weapon. See defensive fire. Each hit removes an Attack Dice not a weapon.

By that rule if Plasma evades are all or nothing so are Drone evades.

Erm each attack dice is a separate Drone and can be fired at a separate target. If you have a Plasma S with 4AD that is fired at a target, you cannot split the AD. 4AD of Drones is 4 Drones and if you wanted to you could fire them at 4 separate targets.

Plus the rules as written have enough holes to drive lorries through them, hence the repeat of the same questions like ADDs, Fed combined Drone racks, Defensive fire etc every 6 to 8 weeks on this forum
 
Captain Jonah said:
Rambler said:
Well if we get technical reading the rules as written a each drone is not a seperate weapon but part of a larger weapon. See defensive fire. Each hit removes an Attack Dice not a weapon.

By that rule if Plasma evades are all or nothing so are Drone evades.

Erm each attack dice is a separate Drone and can be fired at a separate target. If you have a Plasma S with 4AD that is fired at a target, you cannot split the AD. 4AD of Drones is 4 Drones and if you wanted to you could fire them at 4 separate targets.

Plus the rules as written have enough holes to drive lorries through them, hence the repeat of the same questions like ADDs, Fed combined Drone racks, Defensive fire etc every 6 to 8 weeks on this forum

Ok from the Rulebook, Page 7.

Each weapon system listed on a ship’s roster has an Attack Dice (AD) score listed. This is the number of dice rolled every time the weapon system is fired. Each weapon system may only fire at one target at a time – you may not split Attack Dice up between different targets.


Now the Advance rules allow on Page 18.

Ships have highly adaptable weapons and banks of them can be used independently to engage multiple threats.

If a weapon system other than a plasma torpedo has more than one Attack Die, a player can choose to split his fire, allocating different Attack Dice to different targets that are within range and fire arc.


This allows differnt ships to be targeted but does not split the drones up into multiple single drones. All fire from one Drone Weapon System be it, one drone or six drones, as far as these rules are concerned count as a single attack.

Now add to that Page 17.

Very fast moving ships may be able to evade seeking weapons long enough for all their energy to dissipate or until they run out of fuel.

If a ship has moved more than 12 inches in a turn (usually by using the All Power to Engines! Special Action) and is attacked by a seeking weapon in any fire arc except its fore, it may be able to evade the weapon long enough to escape any damage.

Under these conditions, the ship makes an opposed Crew Quality check with the ship attacking it with seeking weapons. If the ship manages to win the check, then the seeking weapon attack is ignored.


It states a single check, not multiple checks. Either all Seeking Weapons are Evaded or none are.

Yes I have a Mac Truck and can see plenty of place to drive it through but the standard responce has always been read the rules as written. By reading all that it comes down to a single opposing crew check. Either all Seeking Weapons are Evaded or none are.
 
"It states a seeking weapon" meaning 1 most volleys of plasma consist of multiple weapons. Yes i could see this being the case for most drones since they come from 1 weapon system. but if i fire 3 s type plasma that is three systems not one. So therefore I should have to roll to evade all three.
 
Under these conditions, the ship makes an opposed Crew Quality check with the ship attacking it with seeking weapons.

It specifies seeking weapons and a single roll. If all weapons are equal fired from the same origin point they all catch you or none do right?
 
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