'Course, the character has no further actions to use for defense...
Mongoose Steele said:But he would have all his Combat Reactions for defense...keep that in mind.
iamtim said:Mongoose Steele said:But he would have all his Combat Reactions for defense...keep that in mind.
Oops. My bad.
Archer said:well it is the "Each blow struck in a flurry is at -20% to Weapon skill,..." that made me interpreted that to be either of the ways I described above.
iamtim said:Archer said:well it is the "Each blow struck in a flurry is at -20% to Weapon skill,..." that made me interpreted that to be either of the ways I described above.
Oh, I can see where your interpretation came from. Lack of the term "cumulative", though, is indicative that each attack should be penalized separately.
iamtim said:Archer said:well it is the "Each blow struck in a flurry is at -20% to Weapon skill,..." that made me interpreted that to be either of the ways I described above.
Oh, I can see where your interpretation came from. Lack of the term "cumulative", though, is indicative that each attack should be penalized separately.
atgxtg said:Othwise the rule sort of penalizes the high DEX characters.
mthomason said:LMAO!
"Smithers! Come and hit this man for me, I can't quite seem to connect."
atgxtg said:TI think that would be excessive. Kepp in mind that all fluyying does it let you make all your attacks at once, rather than spread out during the round. You don't get any extra attacks. A 20% penalty seems about right for the benefit.
Othwise the rule sort of penalizes the high DEX characters.
iamtim said:atgxtg said:Othwise the rule sort of penalizes the high DEX characters.
Right. We'd wind up with a bunch of characters whose last attacks looked like something Montgomery Burns (of "The Simpsons" fame) would deal out.
"Take that, you ruffian! Eh!"
Lord Twig said:Huh? How does their last attacks become weaker? Less likely to hit, maybe, but not weaker.
Lord Twig said:How are we penalizing the high Dex characters? So if you have two actions you can take -20% to both attacks and hit at the same time. If you have four attacks you can take -20% to two attacks and hit at the same time then hit with the other two later at full percent. That sounds balanced to me. If you want to hit with three attacks at the same time take -40% to all attacks or -60% to hit with four. That sounds fair to me.
High Dex characters are already going to rule the battlefield, they don't need even more advantages.
Honestly hitting your opponent more times before he can hit back is a huge advantage -20% seems like a low price to pay.
atgxtg said:Hitting your opponent more times before he can hit back is a huge advantage. MIssing your opponent on the other hand, just saves him the bother of buying a fan.
Flurry is listed as being able to use all your remaining actions at once. If it were at -20% per attack, cumulative, the high DEX characters won't want to flurry. Four attacks @20% are not anywhere near as good as two attacks @60%.