A New Edition of ACTA is coming...

The game mentioned on Planet Mongoose was called Emergence, it was set in solar system and featured various Earth nations vying for resources. This was in a very early form before miniature production ceased.

Now Matt's emails to ACTA playtesters lead me to believe it is a licenced project.
 
Target said:
I hope the new version has a to hit roll & then an armour like VaS. I'd go even further with only having a small crew score which is only damaged by crits.

I like the crew score as is personally :)
 
I hope the new system will allow to design new ships based on a point system.

Can't wait to design new ships 8)
 
it is a new licensed version. there will be some changes that I am sure everyone will not like but then thats the same with all wargames. although some of the ideas sound quite interesting and should makes things fun.
 
sounds good - I wonder if like P+P it will have optional rules - and if the beam system stays the same (presuming there is beam weapons)

do you get the impression that it is adaptable easily for different genres?
 
Da Boss said:
Target said:
I hope the new version has a to hit roll & then an armour like VaS. I'd go even further with only having a small crew score which is only damaged by crits.

I like the crew score as is personally :)
I personally hate it how you have to minus different numbers, it far easier & quicker to only have the score that takes most of the damage.
Just annoys me having go right a railgun hit me , thats 8 damage & 6 crew damage & then they are different numbers again.
If crits were the only thing that damaged crew, the time saving is huge & you still get to keep your skelton crew penalty.
To me it makes sense as crew are deep inside the ship. The ship is there to protect them.
But we are allowed to be different.

The reason i like the VaS style is small ships should be harder to hit but easier to damage while big ships way harder to damage but easier to hit in general.
You could have traits which effect your ability to hit & others to effect your ability to get through armour.
I see a lot of potienal in it. Interceptors would be the hardest to balance as little ship with interceptors would be diablocial.
Guess the easiest way round that would be Int 6 would mean only on 6's & wouldn't get worse, Int 5 starts on 5 dimishes to 6 very quickly while Int 2 probably would be only on the most defended ships.
Damage dice replacing double damage & so on could work as you would equivalent amount of damage dice, making more likely to get through the armour, score a crit but not doubling the crit damage.
Precise weapons wouldn't have confirm crits. Fighters in base to base would hardly miss but struggle to get through armour.
Most of the traits would work the same which is handy.
 
someone said something earlier about Ferengi having few ships in Trek. Whilst this is true, anyone who's played the PC game Birth of the Federation (about a decade old now but still great fun), will know that the Ferengi were fleshed out to have a full fleet list (Five major races in the games were Feds, Klingon, Romulan, Cardies and Ferengi with some minor race ships and 'anomalies' such as the Borg and other ships of doom).

Also i'm plumping for it being a licenced game, if it was own-brand genericyness then why all the secrecy?
 
Dr Stubbsberg said:
someone said something earlier about Ferengi having few ships in Trek. Whilst this is true, anyone who's played the PC game Birth of the Federation (about a decade old now but still great fun), will know that the Ferengi were fleshed out to have a full fleet list (Five major races in the games were Feds, Klingon, Romulan, Cardies and Ferengi with some minor race ships and 'anomalies' such as the Borg and other ships of doom).

Also i'm plumping for it being a licenced game, if it was own-brand genericyness then why all the secrecy?

and usually had 30 of those fleshed out ships by the time your first D9 rolled off the production line, the words "greetings from the fereeeeeengi alliance" used to send chills down my spine!!
 
A decent Star Trek tabletop game would be great, but I fear a huge lack of accuracy. There's plenty of published information saying what each ship is capable of, but none of the computer game developers have got it right - with the possible exception of those behind A Final Unity from back in the day. I'm not confident MGP would either, but of course I hope to be proven wrong.
 
Lord David the Denied said:
A decent Star Trek tabletop game would be great, but I fear a huge lack of accuracy. There's plenty of published information saying what each ship is capable of, but none of the computer game developers have got it right - with the possible exception of those behind A Final Unity from back in the day. I'm not confident MGP would either, but of course I hope to be proven wrong.

mongoose. . .accurate ships. . . G'Quan. . . nuff said. . .
 
Star Trek Armada - loved it - many a happy hour spent in mass destruction and fun campaigns- if all that was availabe as a minis game as well - be equally enjoyable.........plenty of cool ships and abilites there.
 
Da Boss said:
Star Trek Armada - loved it - many a happy hour spent in mass destruction and fun campaigns- if all that was availabe as a minis game as well - be equally enjoyable.........plenty of cool ships and abilites there.

Almost none of which was remotely accurate...

Still, some of the "new" ship classes would flesh out some fleets. I just hope a ST game would remember that all Klingon warships have cloaking devices, not just a few... :roll:
 
Lord David the Denied said:
A decent Star Trek tabletop game would be great, but I fear a huge lack of accuracy. There's plenty of published information saying what each ship is capable of, ... I'm not confident MGP would either, but of course I hope to be proven wrong.

Well I have most of it. So as long as I'm a playtester, I will do my damndest to make sure they get it right.

Of course the published material isn't exactly consistent. :) And they won't neccesarily listen to me. :)

Although I may die of joy if they announce it is Trek. :lol:
 
Lord David the Denied said:
Da Boss said:
Star Trek Armada - loved it - many a happy hour spent in mass destruction and fun campaigns- if all that was availabe as a minis game as well - be equally enjoyable.........plenty of cool ships and abilites there.

Almost none of which was remotely accurate...

Still, some of the "new" ship classes would flesh out some fleets. I just hope a ST game would remember that all Klingon warships have cloaking devices, not just a few... :roll:

I thought most of them could cloak in game - it was huge fun and felt ST enough for me but then each to their own..........
 
Hmm, "Cloak 5+"?
Within 8" grants +1...
Klingons are the new Minbari? Does that mean we need to spell it "Klongin" or "Klangon" or something now?
 
There would be a new mechanic for cloaking devices necessary,
but in all casses resistence is futile :wink:

I don't think that the next game will be Star Trek, perhaps something more like Starmada based on ACTA or Starlancer.
 
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