Da Boss said:
Target said:
I hope the new version has a to hit roll & then an armour like VaS. I'd go even further with only having a small crew score which is only damaged by crits.
I like the crew score as is personally
I personally hate it how you have to minus different numbers, it far easier & quicker to only have the score that takes most of the damage.
Just annoys me having go right a railgun hit me , thats 8 damage & 6 crew damage & then they are different numbers again.
If crits were the only thing that damaged crew, the time saving is huge & you still get to keep your skelton crew penalty.
To me it makes sense as crew are deep inside the ship. The ship is there to protect them.
But we are allowed to be different.
The reason i like the VaS style is small ships should be harder to hit but easier to damage while big ships way harder to damage but easier to hit in general.
You could have traits which effect your ability to hit & others to effect your ability to get through armour.
I see a lot of potienal in it. Interceptors would be the hardest to balance as little ship with interceptors would be diablocial.
Guess the easiest way round that would be Int 6 would mean only on 6's & wouldn't get worse, Int 5 starts on 5 dimishes to 6 very quickly while Int 2 probably would be only on the most defended ships.
Damage dice replacing double damage & so on could work as you would equivalent amount of damage dice, making more likely to get through the armour, score a crit but not doubling the crit damage.
Precise weapons wouldn't have confirm crits. Fighters in base to base would hardly miss but struggle to get through armour.
Most of the traits would work the same which is handy.