a little confused

AnubisCK

Banded Mongoose
right im new to RQII and been reading it this weekend but cant find rules for playing dwarfs or elfs . i might be missing it but dont think i am . so how do you handle playing those races compared to humans
 
I'm not sure what it is you're looking for. The Creature chapter describes both Dwarves and Elves and their relevant stats. After you've rolled characteristics proceed as you would for a human by picking culture and profession.

The Monster Coliseum book also has entries for them, slightly different to those in the main book.
 
yeah i kind of under stand for a human you pick civilized barbarian or such then choose a career or class like thief or solider and roll your stats but wast sure how you handle playing and rolling out a elf as in many game systems Ive used most none human have racial benefits over humans like night vision or Resistance to certain things. and theres usually a system in place to balance them up either a level cost or point cost difference that is what i meant . and wast sure if there would be a racial skill package instead of the barbarian or civilized one in main book
 
As was already said, playing a different race means purely that you roll characteristics using the specified dice and the race begins play with the racial traits, in the elf case Life Sense and Night Sight.

The GM may wish to create/alter the culture and career skill packages but otherwise creation continues as normal for derived stats, skills etc.

Also, and this is meant as friendly gentle advice, please use punctuation and spacing a bit more, it makes it much easier to read posts and take in information.
 
One thing to be aware of is that RuneQuest doesn't try to balance races against each other. At least not to the same extent many other games do, and not mechanically. A Gloranthan Dark Troll is a fearsome creature for example, with generally superior stats to a human and access to scary magic, but they dislike light and will probably not be very welcome in many places where other races dominate.

These are examples of "balancing" factors that are better roleplayed than put into numbers. :)
 
You would need one or more cultural skills packages, rather than a racial skills package, and perhaps different professions as well, e.g. Dwarf Sapper, Elf Botanist.
 
It might be worth checking out the Eberron sourcebook for RQII created by Dan True

http://dtrue.dk/filer/Eberron/Eberron.pdf

or even my own WIP project

http://www.mediafire.com/download.php?57oulycsq2imda8

both might ofer some other options

:)
 
Thanks guys this is the type of thing i was looking for . i can use this to maybe make more player races like Draconian and minotaurs .
and then make professions for tower's of high sorcery and the knightly orders
 
The Eberron material I've read and it's a great read with lots of useful material.
I'm gonna take a look at your stuff Daboss, will be interesting. :)
 
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