Actually, I have one more question --- in campaigns, at what level are Motherships modular?
Consider the following cases:
1. A Mothership is heading into a recon run scenario and has a full loadout. The best possible loadout is probably 8 Light Raiders, but has just come from a refit at Fleet Command. Can it:
A). Choose its loadout on the spot, it hasn't fought yet
B). Its Huge Hangars loadout was determined when you left Fleet Command, I hope you like it
2. That Mothership won, but lost a few Light Raiders in the process. Can it
A). Fill up from other ships with the Huge Hangars capability or independent ships with whatever it wants at turn-end
B). Fill up from other ships with the Huge Hangars capability or independent ships with only Light Raiders, what it lost
C). Fill up with independent raiders up to its Huge Hangars capacity
D). Fill up with independent Light Raiders only
E). Deal with it, you're down 3 Raiders
3. Providing you can move around between Huge Hangar ships, when does this happen
A). At the beginning of the campaign turn, before fights are selected
B). During the turn, after you know what fights have been generated
C). During the turn, but the ships doing the transfering are completely unavailable this turn
D). At the end of the campaign turn, after all fights are resolved
E). What, you're under some impression that these things are like fighters? Observe closely: Raider != Auxiliary Craft.
4. In the next fight, the Mothership gets mauled, loses, but gets out of dodge and heads back to fleet command (again.) It upgraded its crew quality, (you still get 1 XP for losing a fight, so it wasn't so bad...) so it wants a few more scouts this time. Can it
A). Refit to hold whatever it wants, what it had before doesn't matter
B). It's more Light Raiders for you, bucko
5. While it's home, does it
A). Automatically refill its Huge Hangars
B). Um ... what, you think you get free refills? This ain't Quizno's.
6. Can a ship with Huge Hangars spend XPs to repair its craft?
A). If you want to spend 'em that way ... Sure! Please!
B). I'd love for you to waste points like that, but, no.
7. And if the Raiders of a ship with Huge Hangars kill something, the experience points go to
A). The Mothership.
B). The individual housed raider, keep track of it
C). The same place your other sock went to
I think the answers are
1. B
2. A
3. C
4. A
5. A
6. A
7. C
But I could be way, way, way wrong here.
EDIT: Hunted through Rulesmasters, and found the answer to 5 is, indeed, A. On the others .. not so much. A few additional questions added.