Jak Nazryth
Mongoose
The Winters Corporation is a medium sized shipyard with a focus on high tech and advanced ship design. This is one of their cutting edge designs, a tech level 14 advanced scout/explorer intended for mega corps in search for new markets to exploit both Spinward and Rimward of the Spinward Marches. They have shipyards located in both Glisten and 5 sisters with many components being build on "fee worlds" within district 268
(Please note on some design components which are not addressed in Mongoose, I include a note on which rule system the components originate)
Tech Level 14, 400 ton close structure, with steam lining added.
COMPONENT / SPACE / COST / NOTES
HULL / +400 / 20 MCr / 10 Hull Points, 10 Structural Points
self-sealing / none / 4 MCr
Armor (6) / -20 / 10 MCr / Tech level 14 Bonded Superdense
Jump (F) / -35 / 54* MCr / includes 10% break for TL 12 Drive
Maneuver (F) / -11 / 16.8* MCr / includes 30% break for TL 8 Drive
Power Plant (F) / -19 / 48 MCr
Bridge (Hard) / -20 / 2.5 MCr
Electronics / -2 / 1 MCr / Basic Military
Power Plant Fuel / -16 / nil MCr / 2 weeks operation
Main Jump Fuel / -40 / nil MCr / Main tanks for a jump 1
Jump Fuel bay 1 / -40 / .28 MCr / Dismountable Fuel tank (From T4 and others) for jump 1. Can be disassembled or reassembled in 40 man hours. Disassembled tank occupy 10 tons and is stacked against one wall leaving an additional 30 tons of extra cargo space in the bay
Jump Fuel bay 2 / -40 / .28 MCr / Dismountable Fuel tank (From T4 and others) for jump 1. Can be disassembled or reassembled in 40 man hours. Disassembled tank occupy 10 tons and is stacked against one wall leaving an additional 30 tons of extra cargo space in the bay.
Drop Tank fitting (3) / -4.8 / 2.4 MCr / 3 drop tank fittings for 3, 40 ton drop tanks (drop tanks not included in price)
12 state rooms / -48 / 6 MCr
Triple Turret 1 / -1 / 4 MCr / Particle Beam [Upgrades include Variable Range (medium, long, and very long), Accurate (+1 DM), and Very High Yield (all 1's and 2's are counted as 3's when rolling damage)]
Triple Turret 2 / -1 / 1.5 MCr / Pulse laser (x3) [Upgrades include Variable Range (close, short, and medium), Accurate (+1 DM), and Very High Yield (all 1's and 2's are counted as 3's when rolling damage)]
Triple Turret 3 / -1 / .75 MCr / sand caster (x3)
Triple Turret 4 / -1 / 2.5 MCr / Missile Rack (x2) and mining laser Upgrades include Easy to repair (+1 DM to repair rolls), Resilient (first hit from an enemy weapon is ignored) Accurate (+1 DM), and Very High Yield (all 1's and 2's are counted as 3's when rolling damage)
Space for extra missiles and sand / -2 / nil MCr
Fuel Processor / -3 / .15 MCr
Air/Raft bay / -4 / nil MCr
Med Bay / -3 / .5 MCr / 2 beds for treatment and rest plus medical equipment locker, table, medicine etc...(GURPS)
Work Shop / -3 / .18 MCr / Gives +2 to mechanical, electrical, and engineering repairs (GURPS)
Double Cell Brig / -2 / .045 MCr / hardened cell with bed and small toilet for one person each (GURPS)
Grapple Arm / -2 / 1 MCr
10 probes / -2 / 1 MCr
Cargo 80 tons (can be expanded with up to an additional 60 tons of cargo space depending on the jump distance)
Total Price with 10% Discount from Winters Corp 162.077 MCr
monthly payments = 675k
Hope I got everything right from my scratch paper...
This is the fist ship I've translated into Mongoose. Have at it and tell me what I did wrong! 8)
This looks live a very expensive "player's adventure ship" but I have a 200 ton similar design as a back up.
(Please note on some design components which are not addressed in Mongoose, I include a note on which rule system the components originate)
Tech Level 14, 400 ton close structure, with steam lining added.
COMPONENT / SPACE / COST / NOTES
HULL / +400 / 20 MCr / 10 Hull Points, 10 Structural Points
self-sealing / none / 4 MCr
Armor (6) / -20 / 10 MCr / Tech level 14 Bonded Superdense
Jump (F) / -35 / 54* MCr / includes 10% break for TL 12 Drive
Maneuver (F) / -11 / 16.8* MCr / includes 30% break for TL 8 Drive
Power Plant (F) / -19 / 48 MCr
Bridge (Hard) / -20 / 2.5 MCr
Electronics / -2 / 1 MCr / Basic Military
Power Plant Fuel / -16 / nil MCr / 2 weeks operation
Main Jump Fuel / -40 / nil MCr / Main tanks for a jump 1
Jump Fuel bay 1 / -40 / .28 MCr / Dismountable Fuel tank (From T4 and others) for jump 1. Can be disassembled or reassembled in 40 man hours. Disassembled tank occupy 10 tons and is stacked against one wall leaving an additional 30 tons of extra cargo space in the bay
Jump Fuel bay 2 / -40 / .28 MCr / Dismountable Fuel tank (From T4 and others) for jump 1. Can be disassembled or reassembled in 40 man hours. Disassembled tank occupy 10 tons and is stacked against one wall leaving an additional 30 tons of extra cargo space in the bay.
Drop Tank fitting (3) / -4.8 / 2.4 MCr / 3 drop tank fittings for 3, 40 ton drop tanks (drop tanks not included in price)
12 state rooms / -48 / 6 MCr
Triple Turret 1 / -1 / 4 MCr / Particle Beam [Upgrades include Variable Range (medium, long, and very long), Accurate (+1 DM), and Very High Yield (all 1's and 2's are counted as 3's when rolling damage)]
Triple Turret 2 / -1 / 1.5 MCr / Pulse laser (x3) [Upgrades include Variable Range (close, short, and medium), Accurate (+1 DM), and Very High Yield (all 1's and 2's are counted as 3's when rolling damage)]
Triple Turret 3 / -1 / .75 MCr / sand caster (x3)
Triple Turret 4 / -1 / 2.5 MCr / Missile Rack (x2) and mining laser Upgrades include Easy to repair (+1 DM to repair rolls), Resilient (first hit from an enemy weapon is ignored) Accurate (+1 DM), and Very High Yield (all 1's and 2's are counted as 3's when rolling damage)
Space for extra missiles and sand / -2 / nil MCr
Fuel Processor / -3 / .15 MCr
Air/Raft bay / -4 / nil MCr
Med Bay / -3 / .5 MCr / 2 beds for treatment and rest plus medical equipment locker, table, medicine etc...(GURPS)
Work Shop / -3 / .18 MCr / Gives +2 to mechanical, electrical, and engineering repairs (GURPS)
Double Cell Brig / -2 / .045 MCr / hardened cell with bed and small toilet for one person each (GURPS)
Grapple Arm / -2 / 1 MCr
10 probes / -2 / 1 MCr
Cargo 80 tons (can be expanded with up to an additional 60 tons of cargo space depending on the jump distance)
Total Price with 10% Discount from Winters Corp 162.077 MCr
monthly payments = 675k
Hope I got everything right from my scratch paper...
This is the fist ship I've translated into Mongoose. Have at it and tell me what I did wrong! 8)
This looks live a very expensive "player's adventure ship" but I have a 200 ton similar design as a back up.