Some thoughts and suggestions for 2nd Ed –
At present the Shadows are limited in choice – and especially in campaigns makes things less interesting for the controller and those who fight them.
Fleet choice
Priority Level: Patrol
Shadow Fighter Wing – the fighters themselves need a boost – perhaps a higher hull, but this does nothing for their “turkey shot” ability against any kind of fighter. Taking the fluff as a description of their abilities:
Other fighter craft engaging these ships are usually advised to rely on their own agility to evade these devastating blasts and disengage as quickly as possible, leaving the destruction of Shadow fighters to the anti-fighter screens of capital ships
Suggest giving them +2 dogfight (not against Vorlons) or more likely an Anti-fighter weapon – or the above needs a major rewrite……………
Priority Level: Raid
Shadow Scout – these work well at present and don’t really need any major changes…….
Priority Level: Battle
Shadow Ship (Young) - use the old models to make a “youngling”
Priority Level: War
Shadow Ship (Adult) – loose the Hunter –it’s a horrible looking ship and not “proper” shadowtech – a version of the present Hunter stats
Priority Level: Armageddon
Shadow Ship (Ancient) – similar to present ship
Stations
Shadow Cloud
Nice bit of controversy now:
Puppet Masters – the Shadows constantly manipulate younger races to war upon and cull one another giving promises of ultimate power and new technologies.
When using the Shadows fleet, you may spend 1 Fleet Allocation Point of your allowance on “puppet” ships from one of the following “tainted” fleet lists; Earth Alliance (Third Age), PSI-Corps or the Centauri. (maybe the Drakh?)
In a campaign, the Shadows may have a maximum of 1 Fleet Allocation Point at Battle level spent on puppet’s ships at any one time.
Re experience - - both they and the Vorlons need more than 6 abilities to make it less boring
– if more is made of Psykers and hopefully people will be able to “buy” them for their fleets – perhaps a useful experience would be “telepathic pilot” – immune to Jamming – as I believe they were trying to get such pilots for the PSI Corps?
Thank you for your time…………………
At present the Shadows are limited in choice – and especially in campaigns makes things less interesting for the controller and those who fight them.
Fleet choice
Priority Level: Patrol
Shadow Fighter Wing – the fighters themselves need a boost – perhaps a higher hull, but this does nothing for their “turkey shot” ability against any kind of fighter. Taking the fluff as a description of their abilities:
Other fighter craft engaging these ships are usually advised to rely on their own agility to evade these devastating blasts and disengage as quickly as possible, leaving the destruction of Shadow fighters to the anti-fighter screens of capital ships
Suggest giving them +2 dogfight (not against Vorlons) or more likely an Anti-fighter weapon – or the above needs a major rewrite……………
Priority Level: Raid
Shadow Scout – these work well at present and don’t really need any major changes…….
Priority Level: Battle
Shadow Ship (Young) - use the old models to make a “youngling”
Priority Level: War
Shadow Ship (Adult) – loose the Hunter –it’s a horrible looking ship and not “proper” shadowtech – a version of the present Hunter stats
Priority Level: Armageddon
Shadow Ship (Ancient) – similar to present ship
Stations
Shadow Cloud
Nice bit of controversy now:
Puppet Masters – the Shadows constantly manipulate younger races to war upon and cull one another giving promises of ultimate power and new technologies.
When using the Shadows fleet, you may spend 1 Fleet Allocation Point of your allowance on “puppet” ships from one of the following “tainted” fleet lists; Earth Alliance (Third Age), PSI-Corps or the Centauri. (maybe the Drakh?)
In a campaign, the Shadows may have a maximum of 1 Fleet Allocation Point at Battle level spent on puppet’s ships at any one time.
Re experience - - both they and the Vorlons need more than 6 abilities to make it less boring
– if more is made of Psykers and hopefully people will be able to “buy” them for their fleets – perhaps a useful experience would be “telepathic pilot” – immune to Jamming – as I believe they were trying to get such pilots for the PSI Corps?
Thank you for your time…………………