There’s an interesting confession in the Introduction of MGT:2300AD that some attempt was made to map the game to modern astronomical knowledge of the neighborhood around Sol, but it was abandoned because it “broke” the setting.
Relevant passage:
Would like to know more about that.
I’m guessing modern data “broke” the three arms of the original 2300AD game, but they were always a bit kludgy, particularly the French Arm, which IIRC nudged a few stars around from known positions to get them within the 7.7 ly limit.
I am wondering if new star data, while breaking the arms, doesn’t also remove some of the kludge? Can someone shed some starlight on this?
Relevant passage:
science has marched on and we know the positions of stars with greater accuracy, as well as finding dozens of brown dwarfs. These refinements of the star charts and tables would have damaged or destroyed the original setting, so to preserve it, the decision was made to retain the original Near Star List and the map it generated.
Would like to know more about that.
I’m guessing modern data “broke” the three arms of the original 2300AD game, but they were always a bit kludgy, particularly the French Arm, which IIRC nudged a few stars around from known positions to get them within the 7.7 ly limit.
I am wondering if new star data, while breaking the arms, doesn’t also remove some of the kludge? Can someone shed some starlight on this?