2300AD Naval Architecture Rules

Bryn the 2300AD guy

Cosmic Mongoose
About 22 years back, I wrote a brief set of conversion notes from the 2300AD Naval Architects Manual to Traveller dTons for Colin Dunn. These were the basis, I believe, of the pre-AEH ship design system. When I got the AEH it was obvious there were a lot of problems with it, and I started writing a Traveller dTon conversion for my own version of Star Cruiser entitled "La Grande Frégate." I never finished, but let me start with some notes and rules I did write:

Step 2 - Hull Design

In NAM, the hull was wrapped around the interior. Due to there being no separate volume and mass, herein we adopt the opposite approach. The hull consumes dTonnage, which is a catchall single figure used for volume and mass (wherein 1 dTon = 14 m3). We generate the hul from a series of geometric objects, of which the cylinder is the norm. Not having corners, cylinders are much stronger than rectangular sections. If using other shapes for sections (such as a cone for a nose cone), use geometry. One point of material value = 100 m2 of surface.

A hull typically consists of a series of cylinders with and without internal caps for subdivision. All ends must be sealed, and the easiest way is to but two caps of the largest cylinder. The MV of various cylinders in in table 1:

Table 1: Material Value of Cylinders
1751203995515.png

The Kennedy class frigate is created thus:

Kennedy Hull Design.png

The Kennedy has a large engineering section (750 dTons) which will house a large fusion reactor (ca. 500 dTons), the drive, weapons and other systems. There is a step to allow superfiring of guns forward (six bearing forward, 4 aft), and a narrow 30 m section which accesses the spin sections and houses the sensors etc.

The vessel is 1,150 dTons and has a total number material value of 61.5.

The hull is unarmoured, and the material is converted into displacement and cost by multiplying by the values in table 2:

1751204638812.png

As the Kennedy is unarmoured TL-12 composite and hence the dTonnage used is 61.5 * 0.1 * 1 = 6.15 dTons. The cost is MLv6.15. Had the hull been armoured, each armour level would consume 2*6.15 dTons (12.3) and cost MLv12.3.
 
Personally I just continue to use Star Cruiser, with additional options taken from FF&S I and II since they both give mass and volume.

More important to me is surface area as a parameter.

I would like FF&S to have done a better job of advancing the TL of stutterwarp and other 2300AD technology.
 
Hmmm you've put a lot of thought into this, but honestly one of my favourite aspects of NAM was wrapping the hull around the components. It just felt a more natural way of constructing a ship rather than fill up the hull designing.
 
Been thinking more, and I love your inclusion of advancing material science, I think advancing technology should be covered for many different parts of ship construction, something I always felt wasn't handled well in Star Cruiser (ie advancing technology was largely ignored)

However I don't think Travellers tech levels are a good fit for the setting. Tech advances much quicker than in traveller, it also advances in quick waves after a breaktrhough is made, spreading first to allied nations, then others, then trickling down to civilian construction. Would it make sense to actually instead of having TL for components having a list of years when something comes into service? as well as the orginal developers Nationality?

ie;

Stutterwarp: ESA, Prototype: 2136, in Service: 2140, allies: 2142, civillian: 2150

Is this too much work? personally I feel by using the years in service it's easier to demonstrate the way tech spreads in 2300AD and how advancements are at different rates for different techs, AND that Tech is advancing at a much faster rate in 2300 than the somewhat stagnant way it's handled in Traveller.
 
Been thinking more, and I love your inclusion of advancing material science, I think advancing technology should be covered for many different parts of ship construction, something I always felt wasn't handled well in Star Cruiser (ie advancing technology was largely ignored)

However I don't think Travellers tech levels are a good fit for the setting. Tech advances much quicker than in traveller, it also advances in quick waves after a breaktrhough is made, spreading first to allied nations, then others, then trickling down to civilian construction. Would it make sense to actually instead of having TL for components having a list of years when something comes into service? as well as the orginal developers Nationality?

ie;

Stutterwarp: ESA, Prototype: 2136, in Service: 2140, allies: 2142, civillian: 2150

Is this too much work? personally I feel by using the years in service it's easier to demonstrate the way tech spreads in 2300AD and how advancements are at different rates for different techs, AND that Tech is advancing at a much faster rate in 2300 than the somewhat stagnant way it's handled in Traveller.
All you'd have to do is break down the TLs as some previous editions have done. TL-10.2 or TL-11.6

This would give you the granularity that you are looking for.
 
There are four stutterwarp TLs (although I would argue for only 3)
experimental/prototype - - - old commercial . new commercial/old military - - - new military

consider jet aircraft development
1930s, experimental --- 1940s 1gen military, 1950s 2gen mil, 1gen com --- 1960s 3 gen military, 2gen com --- 1980/90s 4gen military --- 2000s 5gen military, 3 gen commercial
a lot went into the evolution
jet engine technology, material science, electronics, computer etc.

The Traveller TL scale is often not fit for purpose when there is rapid technological change.

The next question becomes what we would want as the next tier of 2300 tech advancement and what does the setting have to offer...
AI breakthought thanks to the cyberpunk theme, biotechnology thanks to the Pentapod, then there are the moties Ylii

new commercial (same as new military), advanced military
advanced fission and fusion power plants, weapon developments, sensor and comms advances, computer control advances, biotech elements

advanced hull materials
 
Been thinking more, and I love your inclusion of advancing material science, I think advancing technology should be covered for many different parts of ship construction, something I always felt wasn't handled well in Star Cruiser (ie advancing technology was largely ignored)

However I don't think Travellers tech levels are a good fit for the setting. Tech advances much quicker than in traveller, it also advances in quick waves after a breaktrhough is made, spreading first to allied nations, then others, then trickling down to civilian construction. Would it make sense to actually instead of having TL for components having a list of years when something comes into service? as well as the orginal developers Nationality?

ie;

Stutterwarp: ESA, Prototype: 2136, in Service: 2140, allies: 2142, civillian: 2150

Is this too much work? personally I feel by using the years in service it's easier to demonstrate the way tech spreads in 2300AD and how advancements are at different rates for different techs, AND that Tech is advancing at a much faster rate in 2300 than the somewhat stagnant way it's handled in Traveller.

Speaking of GDW's work only:

The prototype ESA stutterwarp is produced 2136 and fitted to the probe Prometheus. This flew to Alpha Centauri and returned in 2137. Note that the idea of needing multiple drives to go 7.7 ly at this point (see the Tirane write-up in the CA and the AR-I article in Challenge) was explicitly retconned out of existence in the 1988 stutterwarp revision. However, under 1988 rules the probe still needs to online a second drive (but not under the original).*

The ESA sent their first manned ship to Alpha Centauri in 2139. They were already building insystem ships with reaction drives, mining the asteroids and had an outpost on Mars. They needed tantalum for stutterwarp drives. They approached Spain (who had some tantalum) to join ESA, but they took the knowledge of a stardrive and told the world about it, selling their tantalum to Argentina instead. At the same time, Azania (black South Africa) had approached Britain for ESA membership, and the British sponsored their membership. The first starship built with Azanian tantalum, ESAS Pathfinder, launched from the British shipyards in 2141 and, under the command of Lord Geoffrey Ramage (or 2134 Jupiter probe fame) discovered the systems of Nyoteundu (Wolf 359), Bessieres, Neubayern** and Augereau. Further exploration of the French Arm is almost all ESA.

America and Australia launched their first stutterwarp probe in 2155 (Connestoga) and sent their first manned starship (Crux Australis) to Barnard's Star in 2157. America does not have any national starships at this time, and upto the surveys etc. upto King are all multi-national efforts (probably ABCA - Britain and Canada cooperating with America and Australia).*** The settlement of King is the first time an American national ship is seen, and in 2202 an ASF survey ship (Carolina Dream) is lost attempting to survey Hermes.

The point being, building starships etc. was pretty multi-national early on.

In the 2210's to 2230's trading ships etc. are still being build by national authorities. France builds the Metal class to bring ore back to Earth. Britain is reliant on French transports to bring ore from Tirane etc. until they build their own merchant fleet in the 2230's. There are no independent or even megacorporate starships at this point.

Ca. 2250 we start seeing non-government starships. Trilon corporation have built some scouts, and no. 4 (ISV-4) discovers Kie-Yuma. However, Trilon have not the resources to colonise it themselves, and are supported by the British government allowing them to use one of their colony ships etc.

About this point the colonies have started to develop to the point where trade beyond government supply ships and transports might be viable. Very large corporations start acquiring starships. Much of the tantalum probably comes from Australia and America, who sell Ta from King to cover their debts, Spain and Portugal, who sold their tantalum, Mozambique who sold off their tantalum whilst assisted by French peacekeepers to keep the government in power, and others who sold it. The known values for tantalum deposits are:

1751393323193.png

As you can see, maybe 50% of the tantalum on Earth ended up in ESA's hands (hence ESA dominance of space), and probably more if they also purchased some open market materials. About 30% was sold prettymuch on the open market. Spain sold heavily to Argentina and were the reason Argentina was a big player in the early years. Tantalum is so valuable that two Earth wars have been fought over possession of lodes, including the Central Asian War, which is the biggest war in post-Twilight history.

The "tantalum rush" prettymuch defined the colonial structures of the following 150 years, with Europe dominating. To buy a starship, you'd need to have greater resources than Earthlocked large nations, like Russia.

* As a note, I'm fairly convinced that to preserve the universe the 1986 discharge rules are needed, and the 1988 rules create some universe breaking bugs. It does have knock-on effects in Invasion. However, this requires a very restricted number of starships.

** There is conflict here, and it seems the best resolution is Pathfinder did a quick survey of the system, but did not investigate Nibelungen.

*** Britain and Canada are involved
 
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