[2300 AD] Any news on Invasion?

It is - plus we have another 2300AD project in the works as well now, so hopefully it won't be too long before we have some fun things for you!
Ok awesome, thank you - I just picked up the core set to try to suss out what it's all about and, I have to say, I am very much liking what I see so far so I think I'll be getting the rest of the stuff. Looking forward to some lower tech frontier adventures in this time period.
Happy to hear there are some more things coming too!
 
I hope invasion considers the fact that drones and robots should be a major component of the military. It makes more sense to have a group of NCOs and a few Officers in a secure vehicle/bunker controlling a bunch of robots and robot vehicles with advance drone interface. One trained person with the machine interface cyber wear packages could give orders and oversee whole platoon/squads. This gets even more effective if you have the Remote-Initiated Biological Avatar Control Interface tho this technology is technically TL 13 possible a more dangerous version could be designed for the setting. Every argument for the use of walkers also applies to Robots/Drones with in the military case the added advantage of protecting a trained human

Also while it’s strongly implied to be the case the rules also don’t seem to actually incorporate the concept of using interface cyberwear to control vehicle and the advantages/disadvantages of doing this.

Finally I think that there should be military Aerodynes also.

Please feel free to give the author my contact information I believe I can be helpful with much of this. And if not I suggest he read or at least skim the Warbots book series by G. Harry Stine it’s good stuff and really fits the setting in many ways
 
Any news on these at all?

I'd imagine it will be easier and quicker now for Mongoose to publish new material, as they now completely own the IP.
 
Might be an interesting integration of current and near future technological gadgets with mainline Traveller.

Vehicles might cater to those franchises.
 
Might be an interesting integration of current and near future technological gadgets with mainline Traveller.

Vehicles might cater to those franchises.
Well, it still would be nice to have a separate game to Traveller, because the timeline and polity differences, if nothing else.
 
I suspect that the issue is primarily availability of freelancers with the setting knowledge and writing chops to produce the material.

I like that 2300 uses the same ruleset as Charted Space, the forthcoming Pioneer, and the 3rd party Mindjammer.

They are obviously different settings and should have setting specific rules. But gear and vehicles are an obvious area where the unified ruleset could be of benefit.
 
2300 is a "harder" sci fi setting than the Third Imperium, anything for 2300 that doesn't rely on stutterwarp should work in the Third Imperium.

In a similar way anything up to TL12 in the Third Imperium that doesn't have gravitic, fusion+, damper, meson or jump tech should work in the 2300 setting.
 
I suspect that the issue is primarily availability of freelancers with the setting knowledge and writing chops to produce the material.

I like that 2300 uses the same ruleset as Charted Space, the forthcoming Pioneer, and the 3rd party Mindjammer.

They are obviously different settings and should have setting specific rules. But gear and vehicles are an obvious area where the unified ruleset could be of benefit.
Yep, yep, yep, yep - except I cannot award 4 Like+ votes on a single reply.
 
I suspect that the issue is primarily availability of freelancers with the setting knowledge and writing chops to produce the material.

Yes. The problem is that there were a few potential writers producing 2k3 material online back in the 2320 period and early Mong T:2k3, but Colin alienated most of us. The issue largely is, as Colin admits, his universe is an alt-universe, and he wants to control it.

In March 2014, Stephanie linked to an old post from here looking for module writers. I understand this resulted in Gavin Dady putting Welsey Street directly in contact with Mongoose Matt to rewrite the GDW Rotten to the Core module.

In May 2014, Colin sent round this:

"Call for Writers. Mongoose is looking to bring on new writers for 2300AD material. The trick is, you have to get past me... I am now not just the lead writer, but the line editor. I will work with you on your projects, starting with the approval. PM me if you have any ideas you would like to pursue, and we'll talk."

Nothing came of this, and three weeks later Colin wrote:

" We have had several submissions to date, some of which are still under review by me. It is very heartening to see the interest that this setting, and this version, are generating. While I welcome writers, it does present me with a bit of a quandry. I'm still developing the setting, through the Arm sourcebooks and other material. I do not want any material to contradict what I write, or vice versa. So I am going to set aside some "Writer's reserves", and I request that any submissions be for the worlds in question, or else be so fantastic that it doesn't matter. Or be set elsewhere, on exploration worlds, in deep space, etc.
I am going to throw open Aurore, Syuhlam, Ellis, and the Alpha/Proxima Centuari System. For most of these I will provide a level of description the same as will be in the Atlas books. For Tirane, it will be a little different, as I have not developed that detail required for that yet. Tirane is expected to take up about 1/3 of the Core Atlas, so that would be too much to work out immediately. For Tirane, the 2300AD Core book would be your guide.
I will work with any writer on their projects, to ensure consistency, and to make sure that some of 2300's secrets can peek through.
Thank you"

From allowing others to write scenarios about a few things, we got a good module set on Ellis; Wesley Street's Liberty. Gavin had already been working on a Bayern rewrite (which I can see was handed over in August 2015). Jerry Boucher also had approval from Colin to write a module based in Novoa Kiyev, but that never appeared.

Gavin has written a module based on Joi. I look forward to seeing it. My own proposal for a module on Joi would have been a mix of Heart of Darkness with some spy stuff with the players contracted to travel into the Elysian tundra to retreive something for a German...
 
Clearly, Colin is not the right person for 2300AD. He's taking forever to produce things.

Look at this list he promised in 2015 :)

Planned Releases for 2300AD (subject to change)
(2015):
Atlas of the French Arm (In editting)
Bayern Campaign (In Writing)
Aerospace Engineer's Handbook (In Editting)
Unnamed American Arm Adventure (In Writing)
Unnamed Autore Adventure (In Writing)
Unnamed Proxima Adventure (In Writing)
Aliens of the French Arm
Boots on the Ground: Frontier Military Forces in 2300AD
Weapons, Vehicles, and Equipment of the French Arm (In Writing)
Ships of the Chinese Arm (In Writing)
Atlas of the Chinese Arm
Chinese Arm Adventures
(2016)
Aliens of the Chinese Arm
Weapons, Vehicles and Equipment of the Chinese Arm (In Writing)
Ships of the American Arm
American Arm Adventures
Atlas of the American Arm
Aliens of the American Arm (wait, what?)
Weapons, Vehicles and Equipment of the American Arm (In Writing)
Star Cruiser II
(2017)
Ships of the Core
Atlas of the Core
Core Adventures
 
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This is the danger of fanon becoming canon.

Mongoose now owns T2300. Authors should start with the MgT 2300 rules, or better yet go back to Traveller 2300 and 2300AD - the source material - and go from there.

I like some of what Colin did, but I was not a fan of how he "solved" the Kafer problem.

Which reminds me - go back to Kafer. Kaefer sounds too much like an Islamist slur for unbeliever or a South Aftican racial pejorative.
 
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