The canon Traveller rule of jumping beyond 100 diameters from a planet has always irritated me; why 100? (aside from the vague concept of diameter of course).
I assume it came about as a way to force characters to Travel (it is called Traveller after all) a bit before entering hyperspace. I have seen no space combat system where a planet and a safe jump distance from it could ever fit on a map. To be chased from a planet to jump point, to exit hyperspace directly into action etc, all of these have been impossible due to the huge measure of distance that 100 planet diameters really is. A space combat system with ranges maps a million km large would feel a way too super science (try focusing anything but x-rays over those ranges and learn what insanely-huge-mirror means)
I propose reducing the safe jump to 10 diameters and see what changes with the Traveller canon? Does anyone well versed in Traveller canon, adventures, fiction etc know anything that would make such a change weird or contradictory?
For an article on what 'diameter' really mean when calculating safe jump distances read this
http://vectormovement.wordpress.com/2010/05/30/100-diameters-limit/
I assume it came about as a way to force characters to Travel (it is called Traveller after all) a bit before entering hyperspace. I have seen no space combat system where a planet and a safe jump distance from it could ever fit on a map. To be chased from a planet to jump point, to exit hyperspace directly into action etc, all of these have been impossible due to the huge measure of distance that 100 planet diameters really is. A space combat system with ranges maps a million km large would feel a way too super science (try focusing anything but x-rays over those ranges and learn what insanely-huge-mirror means)
I propose reducing the safe jump to 10 diameters and see what changes with the Traveller canon? Does anyone well versed in Traveller canon, adventures, fiction etc know anything that would make such a change weird or contradictory?
For an article on what 'diameter' really mean when calculating safe jump distances read this
http://vectormovement.wordpress.com/2010/05/30/100-diameters-limit/