1000pt LAMI vs. Arachnids

Sgt. Ray Ray said:
I'd go with either a Viking or one or two Skyhooks.

The 'flying bunker' is amazingly tough - tougher than the damage any 6 Hopper bugs could deal out. And the twin .50 do a nice job of suppressing the LZ before you land your troopers on the objective. Plus, the magazine spaces mean no low on ammo if you cluster the LAMI around the Viking - a big concern if your getting ridden down by 32 Warriors.

The Longbows are overrated - for what you are facing the Morita and sniper rifles should be sufficient firepower.

More, smaller squads are good too. Big squads mean you'll lose the squad sarge, the corp and even the com pack and still have 9 guys hanging around 'out of command'.

Unless he buys a plasma/tanker in time for the game :)
This is the problem with game balance, MI can alter forces easily by spending points.... the bug player needs new models and most opponents know what you'll have.
Other problem is...... if you have a lot of points invested in a dropship and he has hoppers, he could win before your infantry put a foot on the ground. Which he should be able to do with six hoppers if he understands the air rules well.
He'll get to fight it in the air and inflict a few hits, but unless you are player one he'll also get to attack it once it lands.
Best tactic for him is to hold back his hoppers as air reserves and take a PL1 army to try and get first turn. That way, your viking will take 12 d10+1 attacks before anyone gets to get off. You could lose it and that's going to be game over. (fleet liason would stop this if he only has six hoppers).

Anyway, if I was your opponent and knew you based your army on the models I had available, I'd buy 18 hoppers and bring six on whenever six were killed :)
You've got to have the models! I hear you cry. OK, I'll put them next to the viking :)

Don't count too much on what he's got.... he may have bought/borrowed something or even converted something new.
If your heaviest weapons are sniper rifles, a tanker could be a nightmare.
Try not to be so clever with your first few games..... if you sue up all the bright ideas and tricks in your first few games, you'll have nothing to pull out of the hat later.
(I've been playing a year and I've still not used my way of destroying tunneling markers in reaction... it's legal and not a rules abuse).
 
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