As a teaser for SST game(last of any miniature game I'll be able to play before moving to england) I played today and from which battle report is coming later(with pics! Got new digital camera tuesday so I just had to play around with it ). I try to add notes to pictures like some of the report makers here have done on their reports but don't hold your breath for quality. My first attempt
Anyway game will be 2000 pts game between elements of my New Finland's 34th battallion(sorry. Couldn't resist with planets name. One has right to promote his home country right :lol: ) and nasty swarm of arachnids(unfortunatly plasma bug+blasters will be unpainted but what the heck) as they try to invade beatifull home planet of the regiment(history repeat itself with red enemy invading "Finland". Sorry. Poor joke.).
Here's the army lists:
New Finland's 34th battallion, Bravo company, 2nd CAP platoon. Priority level 2
power suit lietnaunt Mannerheim(shock stick, trenchsweeper) 130
M8 marauder NCO Huovinen(hel infantry flamers) 210
Squad 'Alpha' 8xpower suit troopers(corporal, hel infantry flamer, tripple thudd g/l) 325
Squad 'Bravo' 8xpower suit troopers(corporal, morita sniper rifle, javelin missile launcher, drop pods) 420
Squad 'Charlie' 8xpower suit troopers(corporal, 2x tripple thudd g/l) 335
Squad 'Delta' 8xpower suit troopers(corporal, 2xjavelin missile launcher, sergeant w/platoon standard) 400
CHAS unit 175
total: 1995
Similar to my ropecon list which shouldn't come as a suprise since these are all the models I own I dropped reliants that didn't fit my playing style anyway, decided to try drop pods for one of the squads(chosen for their access on long range firepower in case enemy has moved away) and added last CAP model for full platoon(barring support), the standard bearer, into the mix eventhough it's unpainted. I chose 2 javelin squad as squad as I figured they are going to be furthest from the danger of being swamped by bugs so apart from plasma bug standard should be safe for a while.
Did want to try the cruise missile but it was it or troopper+standard bearer trait for the 2xjavelin squad.
Oh and before anybody decides to nitpick on Finnish flag being wrong way no way! I deliberatly painted it that way as it's New Finlands flag There's also text 34B/2 but that probably doesn't show on the pictures.
Anyway no big devious plan. I'll be using my usual move&shoot tactic with the initial squads(though THIS time I'll remember to concentrate on that plasma bug I'm quaranteed to see(can't reach sensible 2k list without it) with my javelins. That thing MUST DIE!). Marauders and CHAS will be used as rearguard if need be due to their toughness(especially in case of marauder). Then on turn 2 I'll be bringing my drop pods next to plasma bug. They should be able to finnish that bastard(hopefully limiting it to 2 shots in a game. That's 2 shots too much for my taste but without nukes not going to kill it in 2 turns!). They should also prove to be usefull for scenarios I'll be expecting to play(in case of hold I would have squad in his deployment zone which would be good and delay and it will be squad alive giving me boost to my vp total. Since he can't build effective PL1 list those 2 are scenarios I will be facing).
For tactics...Well IDEALLY I would be prefering to get deep defence so defence tactic would sound like smart move. However I'm sure opponent will be aware that I would very much like to get ability to defend by depth so he just might choose probe. To counter this I think I also choose probe as well I think encounter suits my playing style better than battle line so here's hoping.
Priority level 3 arachnid host, or "the red carpet"
15xarachnid warrior(carrion bugs) 300
15xarachnid warrior(carrion bugs) 300
5xarachnid warrior(carrion bugs) 100
5xarachnid warrior(carrion bugs) 100
plasma bug 300
tanker 250
6xblaster bugs 180
5xfirefries 100
4xtunneling entrance 200
3xtunneling marker 150
total: 1980
Yes the plasma bug is very much misconstructed(or not! He's walking! Yes! That's why some legs are up!). Also seems the coins I put inside his head is not enough weigth which compounds the problem of "legs on air".
Anyway I now start to work on the actual report. Stay patient. I'll post them turn by turn as it completed.
Anyway game will be 2000 pts game between elements of my New Finland's 34th battallion(sorry. Couldn't resist with planets name. One has right to promote his home country right :lol: ) and nasty swarm of arachnids(unfortunatly plasma bug+blasters will be unpainted but what the heck) as they try to invade beatifull home planet of the regiment(history repeat itself with red enemy invading "Finland". Sorry. Poor joke.).
Here's the army lists:
New Finland's 34th battallion, Bravo company, 2nd CAP platoon. Priority level 2
power suit lietnaunt Mannerheim(shock stick, trenchsweeper) 130
M8 marauder NCO Huovinen(hel infantry flamers) 210
Squad 'Alpha' 8xpower suit troopers(corporal, hel infantry flamer, tripple thudd g/l) 325
Squad 'Bravo' 8xpower suit troopers(corporal, morita sniper rifle, javelin missile launcher, drop pods) 420
Squad 'Charlie' 8xpower suit troopers(corporal, 2x tripple thudd g/l) 335
Squad 'Delta' 8xpower suit troopers(corporal, 2xjavelin missile launcher, sergeant w/platoon standard) 400
CHAS unit 175
total: 1995
Similar to my ropecon list which shouldn't come as a suprise since these are all the models I own I dropped reliants that didn't fit my playing style anyway, decided to try drop pods for one of the squads(chosen for their access on long range firepower in case enemy has moved away) and added last CAP model for full platoon(barring support), the standard bearer, into the mix eventhough it's unpainted. I chose 2 javelin squad as squad as I figured they are going to be furthest from the danger of being swamped by bugs so apart from plasma bug standard should be safe for a while.
Did want to try the cruise missile but it was it or troopper+standard bearer trait for the 2xjavelin squad.
Oh and before anybody decides to nitpick on Finnish flag being wrong way no way! I deliberatly painted it that way as it's New Finlands flag There's also text 34B/2 but that probably doesn't show on the pictures.
Anyway no big devious plan. I'll be using my usual move&shoot tactic with the initial squads(though THIS time I'll remember to concentrate on that plasma bug I'm quaranteed to see(can't reach sensible 2k list without it) with my javelins. That thing MUST DIE!). Marauders and CHAS will be used as rearguard if need be due to their toughness(especially in case of marauder). Then on turn 2 I'll be bringing my drop pods next to plasma bug. They should be able to finnish that bastard(hopefully limiting it to 2 shots in a game. That's 2 shots too much for my taste but without nukes not going to kill it in 2 turns!). They should also prove to be usefull for scenarios I'll be expecting to play(in case of hold I would have squad in his deployment zone which would be good and delay and it will be squad alive giving me boost to my vp total. Since he can't build effective PL1 list those 2 are scenarios I will be facing).
For tactics...Well IDEALLY I would be prefering to get deep defence so defence tactic would sound like smart move. However I'm sure opponent will be aware that I would very much like to get ability to defend by depth so he just might choose probe. To counter this I think I also choose probe as well I think encounter suits my playing style better than battle line so here's hoping.
Priority level 3 arachnid host, or "the red carpet"
15xarachnid warrior(carrion bugs) 300
15xarachnid warrior(carrion bugs) 300
5xarachnid warrior(carrion bugs) 100
5xarachnid warrior(carrion bugs) 100
plasma bug 300
tanker 250
6xblaster bugs 180
5xfirefries 100
4xtunneling entrance 200
3xtunneling marker 150
total: 1980
Yes the plasma bug is very much misconstructed(or not! He's walking! Yes! That's why some legs are up!). Also seems the coins I put inside his head is not enough weigth which compounds the problem of "legs on air".
Anyway I now start to work on the actual report. Stay patient. I'll post them turn by turn as it completed.