I agree with the above and have a similar system. At the moment I am toying with this idea for command control :- throw 1 d6 for each ship and place it by the vessel, then, as ships with lower scores will move first, any pair of dice can be swapped around but if you do then each die must be...
OK, most of the latest land rules have mechanisms to cover the above events, but sea rules don't seem to. For instance, did every captain follow orders exactly, every time? If not then the rules should allow for this, maybe your line of cruisers all turn to port except SS Blockhead that carries...
The area of morale, random events, miss-undestood orders etc interests me greatly but should be in a completely different thread to this.
To get back to the origonal question I am hard pressed to come up with any balanced scenario. The already much mentioned Denmark Strait is an easy one to set...
Why do you wan't a balanced scenario in a historical game? They almost never happened that way. If you must play a balanced battle then make up your own and give each side similar ships.
For me the historical refight is most fun and to win you just need to do better than your side did in real...
I collect 1:3000th models, all Navwar or Davco, but I have just discovered Mick Yarrow's extensive range. Has anyone on this site bought any of these? How do they compare with the other manufacturers? :?:
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