Recent content by frogspawner

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    RQM v Elric v BRP?

    Actually, Corum and Nephilim are still available from Chaosium, as are several Elric/Stormbringer supplements (very cheaply). The growing number of publications supporting the new BRP Rules are well worth checking out, too... (...since it's much better than MRQ! :wink: ) PS: And, for the rest...
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    SimpleQuest

    Yes, it looks very good to me. Scrap extra combat actions/reactions; Remove hit locations; Remove rune integration and call it Battle Magic; Ditch legendary abilities; no bothering with weapon HPs (break on fumbles - nice one, and new to me); Dedicated Pow replaced by good ol' Sacrified Pow...
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    Rune Integration always necessary?

    If he's giving to the poor for religious reasons, maybe he should get 'Divine Credit' for it (or, rather, his player would) - and then spend the credit on divinely-granted spells. Similarly, if he gets some mercenaries/adventurers to go on some silly mission for his religion (because they want...
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    What's new in Deluxe?

    Sorry, didn't mean to be negative - just clarifying. (I don't know HQ - never got past HW). And more Orlanthi background's gotta be good, hasn't it? But OK, I guess it is somewhat negative to point out an RQ-extension can make HQ unnecessary... ;-) (BTW Sorry again, but Luck rolls were in RQ2).
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    Rune Integration always necessary?

    Good point. (And loot is loot, whether it's gold or goats!) More evidence the underlying problem is a D&D mind-set.
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    What's new in Deluxe?

    Thanks for that, RMS. I think RQ2/3 are pretty much the best rules, but I've not played at such high levels or seen the Stormbringer variation. So it's good to hear the frequently-made "RQ doesn't scale" and "SB is better" assertions refuted by someone who knows. And for anyone who's got beyond...
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    Rune Integration always necessary?

    Sorry but there is a generally accepted Glorantha - it's just a question of how low is the lowest-common-denominator. We could debate what's in it, but I can't be bothered. Suffice to say I think Battle Magic (RQ3 'spirit magic', MRQ 'rune magic') being for low levels, and Rune Magic (RQ3/MRQ...
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    Rune Integration always necessary?

    But why should we let these Mongoose rules reverse parts of the generally accepted version of Glorantha? With relatively little interpretation/adaptation, anomalies like that can be fixed.
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    Rune Integration always necessary?

    "Lead to a wrong interpretation"?? It is a wrong interpretation! Unless Mongoose are planning to reveal that this blasphemous subversion of fine upstanding cults is really the work of Chaos, using the EWF and GLs as masks. If so we should be told. (Mind you, I guess it must be something like...
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    EC in S&P

    That will probably just mean poor old Tarkhan Bey also loses the power of speech.
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    Rune Integration always necessary?

    Sadly, I think that's just what Mongoose now cannot do. They are presumably scared that by giving examples that define the rarity of Runes (and other things) in "Mongoose Glorantha" they will alienate potential customers. But if Rune of Chaos defines them as rare, that may be a step in the...
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    Rune Integration always necessary?

    Hi. Yes, a lot has been said about the matter on this forum before now - try looking for those old threads. Those of us who prefer rare (or no) Rune Integration generally favour a house rule that being member of a Rune Cult (i.e. any cult!) is enough to allow associated spells to be learned...
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    Weasel's combat modifications

    Looks great to me. A significant leap in the right direction, at very least. I'd suggest basing total HP on SIZ not CON, but I realize that's a departure from established RQ and a matter of taste. Good one!
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    New to Rune Quest and wondering...

    Many thanks to Arlaten for such a detailed and well-thought-through examination. I too prefer RQ2/3 combat over MRQ, and this helps me see why. As well as the constant initiative re-rolling and complex CA-counting of MRQ, the ideas on RQ2/3's attack/parry swapping and spell-casting tactics are...
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    subdual on non-lethal damage rules

    That's ok if it's just a "friendly" bar-fight, where presumably the other guy'll be doing the same to you and take a similar penalty. And in an "unfriendly" fight, where the other guy is trying to do you serious harm, it strikes me as realistic to be at such a disadvantage.
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