Jed Clayton
Mongoose
Hello everyone,
Here's something from the core RQ rules I haven't quite understood yet:
In order to gain rune magic spells, you have to integrate with the pertaining rune first, and thus become one of the Rune Touched. Fair enough. Being Rune Touched gives you the benefits of a certain Runic Power and access to learning rune magic spells.
But is this also standard procedure for the various rune magic spells (formerly "spirit magic" in RQ3) taught by a cult? Cannot a cult elder or rune priest simply teach an initiate to get the same effect? If so, how?
The sample cults in RQMR and RQ Companion, sketchy as they might be for the time being, have Divine Magic listed as well as "cult spells" and "spells commonly taught by the cult." For example, if a worshipper of Storm King wanted to get a little Bladesharp for his favoured weapon, would he have to integrate with a Rune of Metal first?
Since I assume Rune Integration should be somewhat rare, given the prerequisite Persistence check and so on, the latter would seriously limit the number of worshippers or initiates with rune magic spells at their disposal.
Mind you, I haven't read Cults of Glorantha yet, so I'm only referring to the core vanilla ("basic") rules framework in RQMR, not Gloranthan magic.
Here's something from the core RQ rules I haven't quite understood yet:
In order to gain rune magic spells, you have to integrate with the pertaining rune first, and thus become one of the Rune Touched. Fair enough. Being Rune Touched gives you the benefits of a certain Runic Power and access to learning rune magic spells.
But is this also standard procedure for the various rune magic spells (formerly "spirit magic" in RQ3) taught by a cult? Cannot a cult elder or rune priest simply teach an initiate to get the same effect? If so, how?
The sample cults in RQMR and RQ Companion, sketchy as they might be for the time being, have Divine Magic listed as well as "cult spells" and "spells commonly taught by the cult." For example, if a worshipper of Storm King wanted to get a little Bladesharp for his favoured weapon, would he have to integrate with a Rune of Metal first?
Since I assume Rune Integration should be somewhat rare, given the prerequisite Persistence check and so on, the latter would seriously limit the number of worshippers or initiates with rune magic spells at their disposal.
Mind you, I haven't read Cults of Glorantha yet, so I'm only referring to the core vanilla ("basic") rules framework in RQMR, not Gloranthan magic.