X-Boat Routes

No usefull critiques on the X-Boat routes, but it might be helpfull if you added location coords in the hexes (or at least just column/row labels on the edges)!
 
BP said:
No usefull critiques on the X-Boat routes, but it might be helpfull if you added location coords in the hexes (or at least just column/row labels on the edges)!

Yeah, im using the default template that comes with Cosmographer Pro and the lack of co-ords is pretty painful.
 
You can always post-edit in paint program!

In a worst case, on Windoze you can use Accessories|Paint, click on A in toolbox and select the transparent overwrite icon (last below toolbox), click and drag out a textbox on the image and type your coords...

A better (free) alternative would be Paint.NET - setup a seperate layer so you could edit your image at will and then paste (insert into) in a Paint.NET file with the layer already done each time - then save as the final format.
 
Gee4orce said:
There is a problem with the way XBoat routes are mapped. It the route runs directly in line with the hex grid (ie. north, south, north-east, north-west, south-east, south-west) it's impossible to tell if the route stops at intermediate worlds.

In other words, say there's a chain of worlds A,B,C, J1 apart, in-line, and the Xboat route runs along them, it's impossible to see if the route runs directly from world A to world C or if it also goes to world B first.

I think the route should be marked with arcs instead of straight lines to prevent this.

This problem, I believe, was avoided originally by plotting a less direct course! Thus, XBoat lines were sometimes made less efficient deliberately due to the way they'd look...
 
I thought the whole point of the x-boat route was speed at J-4. Always take a J-4 even over important worlds to speed up the flow of info. local mail (not shown) can be fed to the nearest x-boat point for forwarding. Every time you jump less than 4 you slow the network down. I found this interesting

http://members.tip.net.au/~davidjw/libdata/alphabet/e/exprboat.htm
 
Heres my final draft of the Sareen Sub-sector with x-boat routes and hex references.

sareen-xboat22.jpg


More details are on the blog at http://rpgbraindump.wordpress.com/2009/03/16/traveller-sareen-final-sub-sector-map/#more-210

Thanks for all the help guys and girls.
 
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