JayRaider said:Would you like to see more types of Stellar Debris?
Different types of Nebula's with different effects?
Black holes, pulsars ,space-time rifts all with unque gaming effects?
If you have any ideas for such effects, please post![]()
Ok, so a possible rule for Black holes: Stay the hell away from them! :lol: :lol: :lol: :lol:You do realise that even the possibilty of a 'Tiny Black Hole', will more than likely dominate the entire game to the point that most Admirals are just not going to bother risking his fleet even near it. These are collapsed Suns, or super large objects that could influence space and time across many 'tables'!
JayRaider said:Ok, so a possible rule for Black holes: Stay the hell away from them! :lol: :lol: :lol: :lol:You do realise that even the possibilty of a 'Tiny Black Hole', will more than likely dominate the entire game to the point that most Admirals are just not going to bother risking his fleet even near it. These are collapsed Suns, or super large objects that could influence space and time across many 'tables'!
Locutus9956 said:Actually I tell you one idea that would be REALLY great (maybe for the 2nd Ed box set?) is some terrain COUNTERS. Sure its easy enough to make your own but it would be nice to have some premade planet templates etc like you get with Battlefleet Gothic.
For that matter how about a moulded range of 3d terrain? Again its not essential and theres certainly plenty of others avaialble for sale (and you can of course make your own if your not as lazy as me) but it would still be cool I think
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JayRaider said:Would you like to see more types of Stellar Debris?
Different types of Nebula's with different effects?
Black holes, pulsars ,space-time rifts all with unque gaming effects?
If you have any ideas for such effects, please post![]()
Great idea... Stella debris... an area of space where an EA ship has dumped its waste. Beer cans cause magnetic interferance, all ships gain stealth 2+ and bottles cause reflections, beam weapons have a 10% chance of being reflected back to firing shipcordas said:stella debris
Burger said:Great idea... Stella debris... an area of space where an EA ship has dumped its waste. Beer cans cause magnetic interferance, all ships gain stealth 2+ and bottles cause reflections, beam weapons have a 10% chance of being reflected back to firing shipcordas said:stella debris![]()
Burger said:Great idea... Stella debris... an area of space where an EA ship has dumped its waste. Beer cans cause magnetic interferance, all ships gain stealth 2+ and bottles cause reflections, beam weapons have a 10% chance of being reflected back to firing shipcordas said:stella debris![]()
Locutus9956 said:But I digress... I dont think we really need any more 'terrain' rules as theres plenty at the moment and I personally dont want to see the game bogged down with a mass of fancy special rules. For me ACTA's best feature is its inherent simplicity.