Geir
Emperor Mongoose
My next project for Mongoose Traveller is to write an updated version of the World Builders Handbook.
For those who have spent too many years playing or following Traveller, you'll remember that the namesake to this title is a book published by Digest Group Publications for MegaTraveller in 1989. It did for MegaTraveller sort of what Book 6: Scouts (1983) did for Classic Traveller. The commonality for these two books was an extended system generation procedure that allowed the creation and detailing of all the stars and significant worlds of a system. World Builders also went further into the social aspects of the system and drilled down all the way into detailed planetary surface conditions and guides for creating maps.
When those books came out, astronomers had discovered exactly zero exoplanets and everyone assumed that our solar system was pretty typical. Now, 30-odd years and 5000 exoplanets later, this assumption seems to be rather incorrect - yes, I know, detection techniques favor planets big and close to their stars, but nobody anticipated hot jupiters, super-earths or extremely compact solar systems like TRAPPIST-1. The physics hasn't changed, but the our understanding of how the universe looked certainly has. So an update is overdo.
Nothing in this book will change existing UWPs for planets - only add more detail - and maybe a few extra codes for bigger worlds and odder atmospheres. The concept of Orbits - something based on the Titus-Bode relationship - a mathematical kludge that really didn't even work for Neptune - is not going away, but with the aid of fractional Orbits and a redefinition of Orbit 0 to, um, 0.0 AU, it is still a useful way to place and describe world orbits. Plus, keeping it avoids invalidating nearly four decades of accumulated Traveller lore that relies on Orbits. On the social characteristics side, more detail is also the goal, drawing from not only the original World Builders Handbook, but from other volumes from other versions of Traveller that have tried to work out some economic and industrial factors (and yes, this includes T5 stuff, though likely in a modified, but compatible format).
What this is: A book on how expand the UWP (and associated letters and numbers on a system row of a subsector table) into a detailed description of a star system, its mainworld, and its people. It is a point-in-time look at the system, focusing on current characteristics and their meaning.
What this isn't: A guide to creating a colony, nor on building and using a fleet of ships, nor on how to build a pocket empire campaign (maybe that's another book for next year). It also isn't a catalogue of scout equipment nor an advanced scout character generation system.
I have a plan (it's a cunning plan, no really!) on how this book will all work out, but not only does no plan survive contact with reality, but no book has any real value without an audience. So if you have any strong opinions or concerns or know of any blatant problems with relevant current or past materials that should be addressed, then this is the topic thread to discuss them.
Thanks,
For those who have spent too many years playing or following Traveller, you'll remember that the namesake to this title is a book published by Digest Group Publications for MegaTraveller in 1989. It did for MegaTraveller sort of what Book 6: Scouts (1983) did for Classic Traveller. The commonality for these two books was an extended system generation procedure that allowed the creation and detailing of all the stars and significant worlds of a system. World Builders also went further into the social aspects of the system and drilled down all the way into detailed planetary surface conditions and guides for creating maps.
When those books came out, astronomers had discovered exactly zero exoplanets and everyone assumed that our solar system was pretty typical. Now, 30-odd years and 5000 exoplanets later, this assumption seems to be rather incorrect - yes, I know, detection techniques favor planets big and close to their stars, but nobody anticipated hot jupiters, super-earths or extremely compact solar systems like TRAPPIST-1. The physics hasn't changed, but the our understanding of how the universe looked certainly has. So an update is overdo.
Nothing in this book will change existing UWPs for planets - only add more detail - and maybe a few extra codes for bigger worlds and odder atmospheres. The concept of Orbits - something based on the Titus-Bode relationship - a mathematical kludge that really didn't even work for Neptune - is not going away, but with the aid of fractional Orbits and a redefinition of Orbit 0 to, um, 0.0 AU, it is still a useful way to place and describe world orbits. Plus, keeping it avoids invalidating nearly four decades of accumulated Traveller lore that relies on Orbits. On the social characteristics side, more detail is also the goal, drawing from not only the original World Builders Handbook, but from other volumes from other versions of Traveller that have tried to work out some economic and industrial factors (and yes, this includes T5 stuff, though likely in a modified, but compatible format).
What this is: A book on how expand the UWP (and associated letters and numbers on a system row of a subsector table) into a detailed description of a star system, its mainworld, and its people. It is a point-in-time look at the system, focusing on current characteristics and their meaning.
What this isn't: A guide to creating a colony, nor on building and using a fleet of ships, nor on how to build a pocket empire campaign (maybe that's another book for next year). It also isn't a catalogue of scout equipment nor an advanced scout character generation system.
I have a plan (it's a cunning plan, no really!) on how this book will all work out, but not only does no plan survive contact with reality, but no book has any real value without an audience. So if you have any strong opinions or concerns or know of any blatant problems with relevant current or past materials that should be addressed, then this is the topic thread to discuss them.
Thanks,