Tolwyn said:I would appreciate Burger's rules or Starmada or anything that would be better than the actual ones.
Da Boss said:Beams, beams - difficult one
I do prefer the more predicatable system Burger started talking about but I think I am the only one at the club (out of about 8). Most like the ability to roll up.....................
Tolwyn said:I think fluff is no good excuse for the beam rules, sorry.
This can be okay, it's certainly balanced... but it isn't fun. We have a two entire groups that dropped the game due to lack of balance within the PLs and the number of 'unfun' rules. So I think it is an issue.
That's the problem I have seen more then once and might lead to our club dropping the game as well as there are many other games out there that look to be better balanced then ACTA. And how it looks so far P&P won't change much on this :evil:
In the German ACTA forum it is already called the second Armageddon desaster as nobody notices any real improvement of the game in it.
Please don't get me wrong, I love to play ACTA, but it took 3 years to get the game running at the club and now it's crumbeling down because of such issues like Beam, FAP chart and small over large ships and no hope on the horizon that it will change. That fills me with bitterness![]()
Lord David the Denied said:Da Boss said:Beams, beams - difficult one
I do prefer the more predicatable system Burger started talking about but I think I am the only one at the club (out of about 8). Most like the ability to roll up.....................
The first ed beam rules were vastly superior to this daft system we use now. You could roll up but it got progressively harder so you saw silly rolls far less often than a 50/50 chance per die. I also dislike the idea that because a weapon fires a constant beam that no armour or physical defence is effective against it and the 4+ to-hit roll represents actually missing the target -which isn't going to happen 50% of the time. If any military force could only get a hit half the time they'd be quickly disbanded and replaced with competent soldiers. :roll:
stepan.razin said:There is basically 1 aspect of the game that REALLY needs fixing (large vs small ship balance) and maybe 3-4 ships need a little changing (Demos, WS, Vree carriers). Everything else would be something that the majority of the people can live with.
There is basically 1 aspect of the game that REALLY needs fixing ASAP (large vs small ship balance) and maybe 3-4 ships need a little changing (Demos, WS, Vree carriers). Everything else would be something that the majority of the people can live with until the next release.
I guess the Anglo-Saxon market model works in the gaming domain as well, better games have more players.
If that were true, the Warcry cardgame would still be around. That thing was great. You fought over combat resolution on a small card that had 0 to 7 with 0 in the middle and 1-7 going up and down from each player, and you had to buff your score, or reduce your enemies score to win the combats, it was fun, but it failed. I think it failed because no one knew what it was.I guess the Anglo-Saxon market model works in the gaming domain as well, better games have more players.
Cavalier1645 said:Hi more from the wishlist
Would like more campaign settings like Earth-Minbari War (aka the book of pain)
Dilgar War Campaign setting
Shadow War (Sheridan's time or one thousand years ago)
Centauri-Orient War
The Earth Civil War
Well keep those ideas a flowing
till next time