Wish List for Babylon 5 ACTA

Da Boss said:
Beams, beams - difficult one

I do prefer the more predicatable system Burger started talking about but I think I am the only one at the club (out of about 8). Most like the ability to roll up.....................

The first ed beam rules were vastly superior to this daft system we use now. You could roll up but it got progressively harder so you saw silly rolls far less often than a 50/50 chance per die. I also dislike the idea that because a weapon fires a constant beam that no armour or physical defence is effective against it and the 4+ to-hit roll represents actually missing the target -which isn't going to happen 50% of the time. If any military force could only get a hit half the time they'd be quickly disbanded and replaced with competent soldiers. :roll:
 
Tolwyn said:
I think fluff is no good excuse for the beam rules, sorry.

This can be okay, it's certainly balanced... but it isn't fun. We have a two entire groups that dropped the game due to lack of balance within the PLs and the number of 'unfun' rules. So I think it is an issue.

That's the problem I have seen more then once and might lead to our club dropping the game as well as there are many other games out there that look to be better balanced then ACTA. And how it looks so far P&P won't change much on this :evil:

In the German ACTA forum it is already called the second Armageddon desaster as nobody notices any real improvement of the game in it.

Please don't get me wrong, I love to play ACTA, but it took 3 years to get the game running at the club and now it's crumbeling down because of such issues like Beam, FAP chart and small over large ships and no hope on the horizon that it will change. That fills me with bitterness :(

All true... and unfortunately it is not going to change. The really sad thing is that the Powers the Be are aware of all this. I wonder if some rules were added but not released to the public that will address these issues, but I will not hold my breath?

There is basically 1 aspect of the game that REALLY needs fixing ASAP (large vs small ship balance) and maybe 3-4 ships need a little changing (Demos, WS, Vree carriers). Everything else would be something that the majority of the people can live with until the next release.

I guess the Anglo-Saxon market model works in the gaming domain as well, better games have more players.
 
Lord David the Denied said:
Da Boss said:
Beams, beams - difficult one

I do prefer the more predicatable system Burger started talking about but I think I am the only one at the club (out of about 8). Most like the ability to roll up.....................

The first ed beam rules were vastly superior to this daft system we use now. You could roll up but it got progressively harder so you saw silly rolls far less often than a 50/50 chance per die. I also dislike the idea that because a weapon fires a constant beam that no armour or physical defence is effective against it and the 4+ to-hit roll represents actually missing the target -which isn't going to happen 50% of the time. If any military force could only get a hit half the time they'd be quickly disbanded and replaced with competent soldiers. :roll:

You would think that advanced spacefaring races could invent these machines that can do a large amount of basic arithmetic operation per second. In other words, somebody should have followed up Alan Turing in his research.
 
stepan.razin said:
There is basically 1 aspect of the game that REALLY needs fixing (large vs small ship balance) and maybe 3-4 ships need a little changing (Demos, WS, Vree carriers). Everything else would be something that the majority of the people can live with.

I tend to agree with these sentiments. In a 5 Battle scenario, I should be able to plonk down 3 Battle PL ships and 1 War PL ship and have a good stab at beating any other 5 Battle fleet, but at present this is unlikely to be the case if my opponent has "bought down". I blame most of this on criticals and to a lesser extent initiative (more so with boresight heavy fleets). IMHO, FAP splits are not at the heart of the problem, because if the other two issues were "fixed", the swarm effect would disappear from the game.

Regards,

Dave
 
There is basically 1 aspect of the game that REALLY needs fixing ASAP (large vs small ship balance) and maybe 3-4 ships need a little changing (Demos, WS, Vree carriers). Everything else would be something that the majority of the people can live with until the next release.

I would indeed pay for this by now if the issue would be solved immedetely. It really makes the game less fun to play.

I guess the Anglo-Saxon market model works in the gaming domain as well, better games have more players.

That I can underline. I saw yesterday at the club again. Since the new starter box for a certain game with improved rules is out more players pop up for it and it's fantasy cousin. Many of my ACTA players have already converted because of the known balancing issues and the fact that rules likle beam or the crits are not changed to improve the game :evil:. The players got the impression that Mongoose is not interested in a balanced game therefore quited to find something better to leave their money with.
 
Oddly enough I know a lot of people into that other game, who have recently started ACTA as its something different. I'll give you that many of them were like WTF when they saw what some fleets could do, that they could not.

I dunno, we need an overhaul, and this goes outside of the scope of what P&P can hope to accomplish in its limited reach.

I guess the Anglo-Saxon market model works in the gaming domain as well, better games have more players.
If that were true, the Warcry cardgame would still be around. That thing was great. You fought over combat resolution on a small card that had 0 to 7 with 0 in the middle and 1-7 going up and down from each player, and you had to buff your score, or reduce your enemies score to win the combats, it was fun, but it failed. I think it failed because no one knew what it was.
 
Yup, marketing more than quality determines initial success. Retaining players is harder... and as long as the new editions at least try to address player issues that helps.

Ripple
 
Hi more from the wishlist

Would like more campaign settings like Earth-Minbari War (aka the book of pain)

Dilgar War Campaign setting
Shadow War (Sheridan's time or one thousand years ago)
Centauri-Orient War
The Earth Civil War

Well keep those ideas a flowing
till next time
 
Cavalier1645 said:
Hi more from the wishlist

Would like more campaign settings like Earth-Minbari War (aka the book of pain)

Dilgar War Campaign setting
Shadow War (Sheridan's time or one thousand years ago)
Centauri-Orient War
The Earth Civil War

Well keep those ideas a flowing
till next time

Full fleet lists, background and ships for these ereas would be most interesting :D
 
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