Pa11ad1n,
First off, nothing I said was meant as a personal attack and I'm glad you didn't take it as such.
As far as Tolkien goes, Yes based on Saxon mythology. Also, and I think more importantly, he was attempting to create a myth cycle for England. Howard, otoh, was writing historical fiction (admittedly in a created universe). I think this, as much as anything, is why they are both "fantasy" yet so vastly different in tone.
I think the point on which this whole argument hinges is the question of Conan as Archetype/Exception, not monsters around every corner.
Slaughterj said
The adventures of Conan are the archetype, not the exception. Yes, his encounters with mythical/supernatural/etc. creatures are the exception for those in the Hyborian world, but not for bold adventurers such as Conan. But yes, as you noted, it is "important that the players feel that monsters are out of the ordinary not the norm." The way to do this, while including them in many adventures, is to have the adventure have enough encounters.
That is, Conan's adventures are the Archetype of SnS stories. The Weird element retains its weirdness, but is part of nearly every story. Key to this is that Conan doesn't face a single monster type over and over. Every time he encounters the weird it is something new and terrifying.
Perhaps we need you to define how you are using the term
archetype.
You said
That is like saying that Lovecraftian horror is the archetype not the exception.
But it
is the Archetype for Call of Cthulhu adventures! That's the point of playing CoC.
and
Certainly they are what other sword and sorcery ideas are based on, but most of those are high fantasy. Most adventurers won't become kings. They won't meet aliens with god like abilities and kill them. They won't be given the opportunity to kill frost giants (well, ok they might do). Conan is an exceptional character, get over it.
Yet, it seems to me this is the very
essence of a Conan adventure. Facing the weird overcoming your terror and defeating it. If I am not going to face ape-men, Frost Giants, Giant Talking Snakes, Antediluvian Sorcerers and their bizarre henchmen, why play Conan? Seriously, that's not a rhetorical question. Hyboria is a wonderful setting and could be played in such a way that Conan is truly the exception, but I play Conan to emulate him, to have some good SnS adventures of my own.
Hyborean Apeman, in responding to you, wrote
The supernatural should feel 'wrong' and extraordinary, and PCs should never truly become accustomed to it. That is the onus of the DM to maintain the proper feel for the setting.
Which seems to line up nicely with your assertion that monsters shouldn't lurk around every corner.
I still don't really understand what you are objecting to. Guess I am just being dense.
Anyway, is this a long post?