Also: http://grognardia.blogspot.com/2010/04/other-old-school-renaissances.html is good food for thought. While I am often in disagreement with James, he does a good job in presenting his views.
dmccoy1693 said:
Yea the reason for the retroclones of D&D is because you can't purchase the real thing anymore (except from ebay). Traveller (as long as I have been following the game) have never been out of print (if you count PDF as not being OOP).
While that was one reason for Swords & Wizardry (OD&D), Labyrinth Lord (B/X), Dark Dungeons (BECMI) and OSRIC (AD&D1E), there is also stuff like Basic Fantasy, Ruins & Ronins, Lamentations of the Flame Princess, Savage Swords of Athanor, and more. Basic Fantasy predates OSRIC IIRC and in some sense Castles & Crusades is a d20lite version of AD&D and both sparked the initial retroclones.
So I'm not really talking about retroclones, Traveller is legally commercially available. I mean custom versions, a "fixed" MegaTraveller sans the OTU references and so forth. That homebrew design sequence, or a new planetary generation system, open content so others can run with it, a MGT lite. A mashup of RQ/BRP/CoC with Traveller. (yes some sorta exist but SRDs can make it easier + open / able to be completed by others instead of half finished)
The D&D retrocloners and the OSR etc. types, even if they despise D&D3E+ and WotC (esp. Hasbro owned WotC) to no end, saw the OGL and the SRDs as a tool and a line of continuity, and went about using it for their own purposes. I've not seen any of that for Traveller despite CT+, small ship & verse ideas, MT fixed etc. ideas being kicked around for years now.
Even Mongoose Runequest has produced stuff like OpenQuest and GORE despite Chaosium still being around.