1. The December 10th update has Gun Combat with three specialties: Archaic, Energy and Slug.
Now the Dec 11th update has unbundled the specialties to: Slug Rifle, Slug Pistol, Shotgun, Energy Rifle and Energy Pistol. Archaic has been removed.
I thought the three specialties was to reduce skill bloat?
2. The December 10th update has Electronics with four specialties: Comms, Computers, Remote Ops and Sensors. With the Dec 11th update, Electronics is gone and the former specialties are now stand alone skills.
Having the specialties under Electronics makes sense, as they are interrelated.
There was no mention in the Revision history of any changes made to either of these skills. What gives? I thought the skills were pretty much done with?
Deldarius
Lurking casually
Now the Dec 11th update has unbundled the specialties to: Slug Rifle, Slug Pistol, Shotgun, Energy Rifle and Energy Pistol. Archaic has been removed.
I thought the three specialties was to reduce skill bloat?
2. The December 10th update has Electronics with four specialties: Comms, Computers, Remote Ops and Sensors. With the Dec 11th update, Electronics is gone and the former specialties are now stand alone skills.
Having the specialties under Electronics makes sense, as they are interrelated.
There was no mention in the Revision history of any changes made to either of these skills. What gives? I thought the skills were pretty much done with?
Deldarius
Lurking casually