If I remember it right, something like that was mentioned in the GURPSFreeTrav said:Not exactly relevant to PCs, but I seem to recall, somewhere in the morass of stuff we call 'canon', a statement to the effect that anagathics were frowned on for the Imperial Nobility ...
Blix said:How's this: because anagathics aren't really drugs at all, they're actually pill-delivered nanites that go in and fix up the telomeres in the user's cells to prevent aging damage. (isn't nanotech conveniently not mentioned or illegal in Traveller?)
Maybe one day the nanites will get smart.![]()
BP said:About the 'illegal' part...
My read is that the Law Level Table lists items that are illegal to possess without authorization. I.e., restricted with legal penalties.
This does not mean that the items are banned completely - but rather legally limited to those as allowed by law and legal authorities. I.e. - law enforcement, military, and certified professionals.
LL-3 states Heavy Weapons and Combat Drugs are prohibited possess - but, this does not mean to me that military forces would not possess such. Most systems probably are above LL-3 - do they not then have forces with heavy weapons?
So, while certain drugs might be prohibited, that just means to unauthorized persons. A legally recognized doctor, say, might still possess and administer aging drugs, narcotics, etc.
To me, this just means characters (who are not inter-system recognized medical professionals) , cannot legal carry or trade in certain drugs at prescribed law levels.
MGT states 2 drawbacks for aging drugs on TMB pg 37 - but I don't see where they are illegal (as in un-obtainable legally)...
Remember that different "possesions" have different law levels, depending upon government type, and (especially) GMs whim. I.e., a law level 9 society might ban all weapons, but have not problems with any drugs at all, it all depends on the culture of that planet. E.g., MoT core book, p179, describes Imperial star ports as having law level 1 for most items, but 7 for psionics. Even if your planet bans anagathics, the richer members of society can visit clinics in Imperial run starports.BP said:About the 'illegal' part...
My read is that the Law Level Table lists items that are illegal to possess without authorization. I.e., restricted with legal penalties.
This does not mean that the items are banned completely - but rather legally limited to those as allowed by law and legal authorities. I.e. - law enforcement, military, and certified professionals.
.
Hopeless said:In Babylon V as I recall the primary component for their version of this was that for one life to be extended another life would have to be sacrificed as part of the formulae.
Of course there's also nanotech where nanomachines are injected and whilst the patient is left in a coma under suitable supervision their body is slowly repaired and their biological lifespan extended literally by the nanites restoring the hosts bodily functions to that of a much earlier subject.
Of course to reset beyond a certain level requires additional "treatments" in reality they reprogram the nanites to perform the same function again or any other modifications wanted whether the patient agreed to or not
(See the Sixth Day for a prime example of this except they use cloning).
Me I'd explain that they used the nanotech but exposed the subject to what would eventually mean they would be coopted and turned into a Borg like creature which ultimately meant this was all but banned save for those military and corporate experimental programs with too much money and absolutely no sense...
Hmm well the idea I was planning is definitely going along those lines as it starts after thirteen nanotech wars effectively left the spinward marches isolated from the Earth side of the galaxy and thus kind of enforced the view that this form of longevity process was "really" not worth the risk, however that doesn't mean they wouldn't try it again...
The idea that you would need access to TL14+ resources to make use of this and even then price it sky high as a result of them being greedy, the process far from perfect and it being addictive... well there are numerious options for the really sneaky dm...
BP said:About the 'illegal' part...
My read is that the Law Level Table lists items that are illegal to possess without authorization. I.e., restricted with legal penalties.
This does not mean that the items are banned completely - but rather legally limited to those as allowed by law and legal authorities. I.e. - law enforcement, military, and certified professionals.
Nice points. It made me think that systems would probably form a committee to study the effects of introducing these drug. Changes in work force demographics. People not dying would probably cause a population increase creating housing shortages, increasing the demand for goods (not always a good thing if supply can't keep up), additional waste disposal, increased pollution, the need to upgrade utilities and infrastructure and so on.rinku said:Since they're TL15, they actually haven't been in general use in the 3I for that long, and might be considered a young technology with pitfalls still to be discovered, whereas other drugs (like medical slow) have been in use for centuries and don't. Many planets will have social, religious or moral objections to their use. Others won't.