Utgardloki
Mongoose
If I were a munchkin, I wouldn't be wasting my time with Runequest. I bookshelves full of D20 manuals, and I've run a D20 World War II game. It was a blast. 8)
On the other hand, I could also run Call of Cthulhu. It's a good game, and it already has rules for the 20th Century. It's just that CoC didn't seem to offer support for the kinds of heroes who were more than ordinary.
Then MRQ came out, and it looks close to what I'm looking for. Maybe if I up the power level just a little bit, it will be cool.
Of course, upping the power level in a Runequest game is a double-edged sword. After all, in Runequest, you wouldn't want to get into a duel with M-16s at 20 paces. Whoever won the initiative would win. :shock:
Also, if you remember, I was the one who did not believe in "role-playing disadvantages" such as character flaws and quirks. In my opinion, you don't "take" the Cowardly disadvantage; you role-play a cowardly character. You might not even have it written on your character sheet. In my opinion, Hero Points in part represent good role-playing. So if your role-playing a cowardly character makes the game more interesting, you get an extra hero point. If your role-playing a cowardly character causes problems in the game and makes the game less fun, you lose a hero point.
The only mental disadvantages I'd allow are ones like phobia, which assess a distinct penalty in a situation that's likely to occur. And you don't get hero points for role-playing that; you get your points the one time when you take the disadvantage.
But I didn't start this thread to talk about the merits or demerits of disadvantages.
On the other hand, I could also run Call of Cthulhu. It's a good game, and it already has rules for the 20th Century. It's just that CoC didn't seem to offer support for the kinds of heroes who were more than ordinary.
Then MRQ came out, and it looks close to what I'm looking for. Maybe if I up the power level just a little bit, it will be cool.
Of course, upping the power level in a Runequest game is a double-edged sword. After all, in Runequest, you wouldn't want to get into a duel with M-16s at 20 paces. Whoever won the initiative would win. :shock:
Also, if you remember, I was the one who did not believe in "role-playing disadvantages" such as character flaws and quirks. In my opinion, you don't "take" the Cowardly disadvantage; you role-play a cowardly character. You might not even have it written on your character sheet. In my opinion, Hero Points in part represent good role-playing. So if your role-playing a cowardly character makes the game more interesting, you get an extra hero point. If your role-playing a cowardly character causes problems in the game and makes the game less fun, you lose a hero point.
The only mental disadvantages I'd allow are ones like phobia, which assess a distinct penalty in a situation that's likely to occur. And you don't get hero points for role-playing that; you get your points the one time when you take the disadvantage.
But I didn't start this thread to talk about the merits or demerits of disadvantages.