Which Real World Culture Needs a RuneQuest Book Next???

Which of these cultures would you like to see as a RuneQuest Suppliment next?

  • The Vikings (cool myths rad lifestyle!)

    Votes: 0 0.0%
  • The Hellenestic Greeks (Myths, wild magic, strange cults, and sophistocated Cities!)

    Votes: 0 0.0%
  • The Celts (The Fianna, Cu Curlaine, The Daoine Sidhe)

    Votes: 0 0.0%
  • The Chinese (RuneQuest Wuxia)

    Votes: 0 0.0%
  • Ancient and Medieval India (Boolywood Mythology!)

    Votes: 0 0.0%
  • Indonesea (An amazing culture, strange martial arts, strange sea voyages, wild naval battles!)

    Votes: 0 0.0%
  • MesoAmerica (Aztecs, Mayas, and Incas, OH MY!!!)

    Votes: 0 0.0%
  • The Egyptians (Pyramids to Sun Cults)

    Votes: 0 0.0%
  • The Medieval Arabs (The Arabian Nights and more)

    Votes: 0 0.0%
  • Elizabethan England (Swashbucklers, Seadogs, Alchemetic Magi, proto-Scientific Wizards, and so much

    Votes: 0 0.0%

  • Total voters
    0
I would like to see 1960s Psychedelic Hippy culture done somehow.

I'm serious. It's the big underdone genre of fantasy in RPGs, in my view. It could be done as a hidden world fantasy in a mind expansion fashion (or just a bad trip), or maybe something more expansive like the Beatles Yellow Submarine. The closest thing we've seen do this is Mage: The Ascension (boy do I miss that one).
 
TrippyHippy said:
I would like to see 1960s Psychedelic Hippy culture done somehow. . . .

That would be interesting, or I suppose, Groovy would be the proper term ;)

Actually that could be loads of fun.
 
My favourite historical game setting was 17th Century France, in Flashing Blades by FGU. It helped that the children's serial The Flashing Blade was on when I was young, so I grew up with this kind of thing. It also helped that anyone who's seen a Three Musketeers film can get a handle on the setting. But it was an excellent era for intrigue, treachery, and much buckling of swashes!

I'm surprised there hasn't been a revival yet, and think the RQ rules would be an excellent fit. Who doesn't like swinging from chandeliers? And what adventurer wouldn't be stirred by these lyrics? You could even play the TV series' theme music at the start of every session! (Okay, maybe not.)
You've got to fight for what you want
For all that you believe
It's right to fight for what we want
To live the way we please

As long as we have done our best
Then no one can do more
And life and love and happiness
Are well worth fighting for
 
Those who are interested in RPing with celts could do worse than looking at the various supplements for Heroquest by Issaries. (Check on RPGDrivethru.)

Their Heortling culture is heavily based on celtic heroic culture and, what a bonus, it's set in Glorantha!
 
I have them however am somewhat put off by the blending of germanic/saxon/viking naming and culture. I am more inclined to use Slaine or just use my copious amounts of celtic history,mythology books with HQ2.
 
I really hope that the author of any 'Viking' book, reads a good reference source such as Simek's 'Dictionary of Northern Mythology' and notes the various cultural sources.

Far too many "Viking" books mash up all sorts of cultural origins and myths into a single product.
 
Lord High Munchkin said:
I really hope that the author of any 'Viking' book, reads a good reference source such as Simek's 'Dictionary of Northern Mythology' and notes the various cultural sources.

Far too many "Viking" books mash up all sorts of cultural origins and myths into a single product.

The amount of good scholarly info availible to the general public is so much greater than it was when gaming got started about thirty-some years ago. Even a book on the Vikings can, without being actually scholarly, break into new areas for gaming. That's why I started this thread. I was hoping to inspire new sourcebooks and improved gaming.
 
Astromancer said:
The amount of good scholarly info availible to the general public is so much greater than it was when gaming got started about thirty-some years ago. Even a book on the Vikings can, without being actually scholarly, break into new areas for gaming. That's why I started this thread. I was hoping to inspire new sourcebooks and improved gaming.
It's still a shame how many fail at this though—even in this day and age.
 
duncan_disorderly said:
TrippyHippy said:
I would like to see 1960s Psychedelic Hippy culture done somehow.

THe Illuminatus trilogy RPG!

(And the Jerry Cornelius & Jherek Carnelian Eternal Champion books have elements of this too)

Yes - I have high hopes for the mooted Multiverse book for the Eternal Champion series, on these grounds. I'd love to see The Illuminatus Trilogy done somehow, but I'm not sure it really fits the gritty combat aspects of RQ much. I'd see the Paranoia rules as a better fit.

This said though, I really think some sort of modern, urban fantasy setting must be considered for RQ somewhere down the line.
 
Yes, the question as to 'where did all the hippies go when they tuned in, turned on and dropped out?' would be a good enough premise for a setting anyway (and no, the best answer is not 'they all set up high street coffee franchises"!)
 
TrippyHippy said:
Yes, the question as to 'where did all the hippies go when they tuned in, turned on and dropped out?' would be a good enough premise for a setting anyway (and no, the best answer is not 'they all set up high street coffee franchises"!)


See if you can find copies of White Wolf's Changeling: the Dreaming, it has rules and ideas (like Chimerical Reality) that might inspire you. Then look over White Wolf's Changeling: the Lost for inspiration about the monsters/predators. After all, the fact that the Hippies all seemed to love Tolkien would fit with psychodelics taking you to Faery.

Given the love of old Space Opera, Pulp, and old films, all fads at the time, I suggest that Feary moved with the times.

Does any of this help?
 
Astromancer said:
See if you can find copies of White Wolf's Changeling: the Dreaming, it has rules and ideas (like Chimerical Reality) that might inspire you. Then look over White Wolf's Changeling: the Lost for inspiration about the monsters/predators. After all, the fact that the Hippies all seemed to love Tolkien would fit with psychodelics taking you to Faery.

Given the love of old Space Opera, Pulp, and old films, all fads at the time, I suggest that Feary moved with the times.

Does any of this help?

I'm aware of both the Changeling games (not a fan of the first incidentally - I found it too twee), but really what I'm asking for is a RuneQuest setting.
 
TrippyHippy said:
Astromancer said:
See if you can find copies of White Wolf's Changeling: the Dreaming, it has rules and ideas (like Chimerical Reality) that might inspire you. Then look over White Wolf's Changeling: the Lost for inspiration about the monsters/predators. After all, the fact that the Hippies all seemed to love Tolkien would fit with psychodelics taking you to Faery.

Given the love of old Space Opera, Pulp, and old films, all fads at the time, I suggest that Feary moved with the times.

Does any of this help?

I'm aware of both the Changeling games (not a fan of the first incidentally - I found it too twee), but really what I'm asking for is a RuneQuest setting.

My suggestion is that the two White Wolf Games provide viable models for what you're looking for. Afterall, if a Hippy, who is in partial contact with a higher reality, is dealing with both that reality and our own, at the same time, it would work like C:tD's Chimerical reality, without any need to be twee.
 
I voted for the Hellenistic Greeks, but I would also like to see the Vikings. :D

The key would not be a bunch of descriptions of the gods and cultures, which I can find in any library, but rather how to write adventures/tell stories for that era.
Basically I would like to see a book of... say.... 12 one night adventures that have that distinct cultural feel.

Also I would like to see a Mythic Egypt book. That would be cool.

Also a simple "Cowboys and Indians" set for Runequest would be kinda nice. Of course that might fit better into something like BRP.

just my 2 cents


T
 
I have a home brew on Hellenistic Greece I found on the internet. It's called Warlords of Alexander (Google it) and is made for BRP but easily converted to MRQ2 (I am slowly working on it). I can't recall who made it but it's very, very good although it focuses on "Real" Greece and not mythological Greece but that could be done by anyone, by just adding stats for Cyclops, Titans, Gorgons etc. (Which I am also doing).
 
Take a look at the downloads section of Basic Roleplaying Central (www.basicroleplaying.com). There is stuff there for Hellenistic Greece, Bronze Age, Rome and Old West among others. Not all of them complete but it would at least be a starting point for you.

Conversion work would not be hard at all I should think.
 
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