I have bunches of ideas, both for settings and Rules, but right now I am wondering where it translates from being Traveller to something else. I love the basic simplicity of the 2d6 resolution, but what if I decided to use 2d12 and 13+ as the task range does it fundamentally change the game?
Or move from careers to archetypes similar to what Liftoff was doing?
Or is Traveller embedded in its historical system irrevocably? And as soon as I don't use some form of the 3rd Imperium I have left the fold of Traveller.
One of the wonderful things about the Mongoose edition is that there have been so many offshooting rules and Ideas I don't really feel all that bad about tossing in all the bits I have over the years.
So where does it stop being Traveller for y'all?
Or move from careers to archetypes similar to what Liftoff was doing?
Or is Traveller embedded in its historical system irrevocably? And as soon as I don't use some form of the 3rd Imperium I have left the fold of Traveller.
One of the wonderful things about the Mongoose edition is that there have been so many offshooting rules and Ideas I don't really feel all that bad about tossing in all the bits I have over the years.
So where does it stop being Traveller for y'all?