My main issue with the Grapple rules is that not only is it more rolls than just a plain old swat with yon trusty blade, but your opponent in the Grapple always gets to be involved in whether you succeed or not.
EH?
It's not necessarily the Conan rules for me, in other words, it's the basic premise of the Grapple rules from the get-go. You try to hit, but not as a touch attack (?), and then you oponent get's to try to hit you first with an attack of opportunity to stop you from hitting him (??), and then, if you still actually manage to hit him, you have to make an opposed check against him AGAIN (???) to see if your (wasted) strike and subsequent hit even manifest as the Grapple that you wanted so badly in the first place.
In the first place, it should be a attack against touch DV plus the targetgetting his Grapple bonus aded to that. If you hit, you've Grappled him. No AoOs. No opposed rolls, at least not until the Grappling has begun.
Heck, under the stright OGL rules you can't even wrestle your opponent to the ground. You can't throw him down, and you can't push him or toss him either - there just aren't rules for that. You can only either damage as an unarmed strike too, or use a one handed weapon. There's no way to grapple and then slit someone's throat because only others outside the grapple are allowed to Sneak Attack (if memory serves - don't have the rules in front of me and I'm going by memory).
Bottom line, I hope that options are revamped in the 2nd edition at the very least. There's gotta be more to it than 1d3, pin or escape going on here...