Egil Skallagrimsson
Mongoose
Melbourne Accords said:Since MT we have used opposed checks to resolve melee. This does introduce a second throw (to simulate the parry or block), but it creates a heightened sense of confrontation. The cumulative penalty approach could be advantageous here, providing an increasingly worse penalty on each successive attempt to parry/block.
Yeah, we have recently come round to this way of thinking as well, though with a couple of provisos, viz, you can only inflict damage during your attack (as per init) and your adjusted score must still be above 8 to strike effectively, as well as above your opponents adjusted score.
Egil