What play aids are people using?

billclo said:
Minor spelling issues:
Correct Defensive Fire in the Intensify Defensive Fire title.
Capitalize Boost in the start of the Boost Shields description.
Capitalize Close in the start of the Close Blast Doors description.
Capitalize Used in the start of the Reload Special Action description.
Capitalize Be in the start of the Transport Marines Special Action description.
Change the Attack Table result of 6 to show Solid Hit + Critical Hit.
In the Critical Hit table, under Weapons, Level 2 hit, change the spelling of "Distruption" to "Disruption"

How's that? :)

Done, Done, Done, Done, Done, Done, Done, and keep the comments coming....
ACTA: Star Fleet Cheat Sheet Front and Back

If there is something not on the sheet that you think needs to be on the sheet let me know..

Also since you guys are great at proof reading, can you check the one I did not Noble Armada.
ACTA: Noble Armada Cheat Sheet Front and Back
 
Round 2:

You might change the text in the description of the ADD trait to say "1+ to intercept" after all, even a roll of a 1 intercepts, but it does lose ammunuition.

Change description of Armored from "suffers bulk on a 1-2 result" to "suffers bulkhead hit on a 1-2 result".

Change text in description of Fast trait from "spd score is now 14"" to "spd score is now 14, 21" if All Power to Engines used".

Change text in description of Stealth trait from "equall" to "equal".

The start of the descriptions of the traits mostly need capitalization.

Change text of description of Accurate from "+1 to AD roll." to "+X to AD roll".

Change text in description of Reload trait from "reaload" to "reload".

Change description of Seeking Trait from "Auto hits, ignores shields. Over 18" roll to lock on." to "Auto hit under 18", roll 5-6 per AD > 18". They do not ignore shields.

Change text under description of Shock trait from "immediatly" to "immediately"

Under Basic Information, under "Stationary", list 45 turn, or 90 turn if Agile.

Sorry... :shock:
 
billclo said:
Round 2:
You might change the text in the description of the ADD trait to say "1+ to intercept" after all, even a roll of a 1 intercepts, but it does lose ammunuition.
Change description of Armored from "suffers bulk on a 1-2 result" to "suffers bulkhead hit on a 1-2 result".
Change text in description of Fast trait from "spd score is now 14"" to "spd score is now 14, 21" if All Power to Engines used".
Change text in description of Stealth trait from "equall" to "equal".
The start of the descriptions of the traits mostly need capitalization.
Change text of description of Accurate from "+1 to AD roll." to "+X to AD roll".
Change text in description of Reload trait from "reaload" to "reload".
Change description of Seeking Trait from "Auto hits, ignores shields. Over 18" roll to lock on." to "Auto hit under 18", roll 5-6 per AD > 18". They do not ignore shields.
Change text under description of Shock trait from "immediatly" to "immediately"
Under Basic Information, under "Stationary", list 45 turn, or 90 turn if Agile.
Sorry... :shock:

All done, and there is no reason to be sorry.. I think it's great people are helping to make this a useful tool...


ACTA: Star Fleet Cheat Sheet Front and Back
 
Being a former collectible card game addict, I amassed a pile of glass cast-offs.

I used one color for move, another for fire. Start turn by placing tokens next to each. Remove each after each action. Simple.

Started making ship cards with Open Office, but I have already seen several sets by other people already :)

Still I want to add more info on mine so may go ahead anyway. And I do like the idea of tokens for special actions.
 
Rerednaw said:
Being a former collectible card game addict, I amassed a pile of glass cast-offs.

I used one color for move, another for fire. Start turn by placing tokens next to each. Remove each after each action. Simple.
We go one step simpler.
When a ship moves, we place a token behind it to indicate it's moves.
Once the ship fires, we remove the token.

This makes it easy to see with just aglance, who has/hasn't moved, or during the Attack Phase - you has/hasn't fired.
 
I do the same thing scout, we even go so far as to add a bead for every drone strike thrown at it so we can keep track.
 
I use a small lego to indicate ship has moved, and remove it after it's fired.

I do use spare drone counters from SFB (spare parts area) to indicate a drone salvo.

I use Tony's special action tokens, and have a 1/2" piece of rubber hose on the stand to elevate the token so you can still read the firing arcs.

I also borrowed Tony's idea of color coding ships on the color coded ship record sheets. Ie, Red 1, 2, 3 on a sheet, mark a red 1, 2, 3 on the ship stand.
 
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