Condottiere said:It's probably easier and faster to turn you into a popsicle during an emergency.
At least you get less grumbling from them. :lol:
Condottiere said:It's probably easier and faster to turn you into a popsicle during an emergency.
Balfuset790 said:I can see the use on the Safari Ship if you're going to a sufficiently wild planet that doesn't have large enough areas of land to bring the whole ship down. And having the ship sitting in the atmoshpere may well 'disturb the animals'... not to mention require more power than jsut putting it in a geostationary orbit.
AndrewW said:Balfuset790 said:I can see the use on the Safari Ship if you're going to a sufficiently wild planet that doesn't have large enough areas of land to bring the whole ship down. And having the ship sitting in the atmoshpere may well 'disturb the animals'... not to mention require more power than jsut putting it in a geostationary orbit.
Or you may have two different groups of people wanting to go off in different directions.
simonh said:IMHO for many of the ships with sub-craft they make no sense, particularly for streamlined vessels that can land by themselves. For example, the Subsidized Merchant is a streamlined ship and has escape pods already. What exactly is the launch for? That's 10% of the ship's cargo capacity and 14% of it's total cost squandered. Similarly, for the Safari Ship I don't really see what value a launch adds. You'd think a grav vehicle would be more appropriate and useful, and a lot cheaper.
Simon Hibbs
Annatar Giftbringer said:The same could be said for the Fat Trader, passengers and/or some cargo might need to be picked up or delivered to some place other than the starport.
Annatar Giftbringer said:As for emergency use, the aptly named emergency low berths sounds like a good idea to meIf they should be mounted in a launch (thus turning it into a life boat) or aboard the ship could be argued back and forth, but having them should be both safer and easier to use than escpae pods, especially for passengers, no?
F33D said:If you are trying to stuff people into a craft in an emergency you'd use Fast drug. Cuts life support usage by 6000%
Annatar Giftbringer said:The same could be said for the Fat Trader, passengers and/or some cargo might need to be picked up or delivered to some place other than the starport.
F33D said:Reynard said:A ship would have to be in immediate threat of destruction to be abandoned either by small craft or escape pods and the majority of starships will enter and exit a system at the mainworld 100d limit meaning there will, more often than not, be emergency rescue available in a short time. If there is no need to abandon ship, the Emergency Softsuit should be mandatory on all vessels for both crew and passengers. It's vessels that spend time away from a civilized mainworld and somehow expect hazardous conditions would even consider a small craft for lifeboat duty and only if they have a reasonable chance to reach a safe haven in about a week. Might explain why most ships don't bother.
Yes, ships would have Vacc Suit drills rather than Libe Boat drills for passengers. Also, given the almost non-existent % of ships that lose power/M-drives, part of the Star port fees would cover the expense of a Standby System rescue ship.
phavoc said:F33D said:Think of it how airports do it today. Planes typically have gates ready for their arrival, but if things get delayed you get delays on getting to the jetways. In the US they frown on dropping you off on the tarmac and getting on a bus, but in other places it's normal (if not the defacto way of boarding). You don't see it as often now, but when the first regional jets showed up boarding or deplaning on the tarmac wasn't unusual. It's still more common at small airports (especially those served by (gasp!!!) prop aircraft).
phavoc said:Fast drug is the best way for short-term evacuation. You could cram far more than normal into a small space while help is dispatched. Cryo works better for the much longer rescue times (like being on the frontier).
Jame Rowe said:I would posit that some disasters can't be response to like this.
If only because the ship blew up.
phavoc said:Annatar Giftbringer said:The same could be said for the Fat Trader, passengers and/or some cargo might need to be picked up or delivered to some place other than the starport.
Yes, I agree that's one option. Another is that the trader in question may remain in orbit and the crew needs to shuttle down to the planet, or even over to the station (or the moon or another station) on an errand or shore leave. It gives great flexibility. If you recall from Space Stations there are now docking arms, which provide no direct personnel contact for a ship. Taking the launch is a way to remain in a shirt-sleeve environment plus it's much easier to bring the groceries back in. I'm sure some starports will have waiting times for docking slots to open up, especially smaller ones. Regularly scheduled ships will have (most like) docks ready for them.
F33D said:phavoc said:Fast drug is the best way for short-term evacuation. You could cram far more than normal into a small space while help is dispatched. Cryo works better for the much longer rescue times (like being on the frontier).
Fast works well for a couple weeks or less. If you are going to a low tech system with no organic system ships, ELB's are definitely the route to take. Preferably with a nuclear battery that lasts years if needed.
F33D said:Condottiere said:It's probably easier and faster to turn you into a popsicle during an emergency.
At least you get less grumbling from them. :lol:
Condottiere said:It's probably cheaper to locally rent a runabout than install a boat on a small trading ship.
Condottiere said:The advantage is that you can rent one that's more or less the capacity you need, and if you keep a tight itinerary, only for as long as you need.
In less civilized areas, you probably should take along a secondary craft.
F33D said:Condottiere said:It's probably cheaper to locally rent a runabout than install a boat on a small trading ship.
Only by MANY mega credits.![]()
Reynard said:The iconic launch isn't actually a purpose built 'lifeboat' but, by it's nature, can be used as such. It's very small and therefore easy to add to a ship design. Probably didn't take long for people to say "You know, in an emergency...".
Checking Supplement 2 and 10, I find the a few ships have a range of auxiliary craft while the safari and the hospice ships use launches for reasons other than lifeboat duty. Seems the ship's boat is popular. What I notice is a lot commercial vessel have escape pods.
A ship would have to be in immediate threat of destruction to be abandoned either by small craft or escape pods and the majority of starships will enter and exit a system at the mainworld 100d limit meaning there will, more often than not, be emergency rescue available in a short time. If there is no need to abandon ship, the Emergency Softsuit should be mandatory on all vessels for both crew and passengers. It's vessels that spend time away from a civilized mainworld and somehow expect hazardous conditions would even consider a small craft for lifeboat duty and only if they have a reasonable chance to reach a safe haven in about a week. Might explain why most ships don't bother.