Aircraft have life rafts. Every crewmember and passenger has a personal flotation vest available. Every person has supplemental oxygen available to them. Military aircraft & personnel have parachutes (not all), they have ejector seats, they have life rafts.
Your argument has the same flaw that the arguments against safety features have - it's simply not practical to think an untrained person can handle using a parachute. When it comes to safety regulations the benefit of saving lives outweighs most costs (and grumblings by airlines). We are already seeing additional regulations regarding tracking aircraft, newly proposed rules regarding ejecting black boxes, etc, etc. It's all cost, and none of it will save the life of the people who are gonna die, but it may save future lives. Catastrophic destruction is just that. The idea behind safety equipment is to give people a chance (or, worse, sometimes give them the IDEA that there's a chance, when really they are screwed).
People always argue that ships will "only be 100D away from a world" - except that's not true at all. A star system is HUGE. Travel occurs outside of the primary world. People and goods travel between planets, between stations, and all other points in between. A ship may jump into a system, drop some passengers off at one planet, then travel between destinations in a system before jumping out again. There's all kinds of other things going on that Traveller barely mentions. It's not a bad thing, but it's an aspect of the universe that doesn't get thought of in discussions like this.
Tom Kalbfus said:
I plan on using the space below the deck as a place to store more fuel and cargo. I'm trying to make the floor plans unsymmetrical just to make it interesting. the present idea is the ship is an eccentric noble's plaything. Lets just say this noble's sanity may be in question, but he had a lot of credits to spend, so he spent them. Eventually after I put in all the rooms and corridors, maybe add some interesting things for the PCs to encounter.
A little hint, ever see the movie Avatar? Well this crazy Noble clones the PCs, after drugging them, then places their bodies in these chambers where they control the clones of themselves, so when they wake up, they apparently wake up in the bodies of these clones, see what the clones see, feel what they feel etc. The most obvious clue is they are in 18-year old bodies, and the starship is a sort of dungeon, where the created throws a bunch or robotic and cloned creatures at the PCs, The PCs have a number of lives, and their goal is to find their bodies so they can release them from the telepresence chambers from which the clones are controlled. The crazy Nobel is also an amateur scientist who funds his own research. the whole setup is an elaborate game, that he spends a lot of credits to play.
Not sure what I can offer in regards to the plot line, but as far as your ship goes, remember to think in all three dimensions. "Below Deck" is a nautical concept. Spaceships still have decks, and you'd probably align them in a similar fashion. And spaceships still need to follow some naval architectural rules (big open spaces aren't common since you have to worry about vacuum).
If you want some bizarre ideas regarding layout, look up the Winchester House in California. It's as bizarre as they come and you can probably steal a few ideas from there that will help you with your ship.