AKAramis said:Tankdriver said:I remember talking to a guy who was running a 3.5 game near here. All the guy talked about were stats and character gen. Now I like character generation too, but the whole preoccupation of what your stats were was what got me. The guy could not tell me anything about any of the characters that did not come from a table. And the min/maxing was horrible.
Yes, I am an old fogey, but it is ROLEplaying games. Not ROLLplaying games.
You are not enough of an old fogey, then. D&D starts as an extension to Chainmail, a minis game.
Hack-n-slash seems to have been the Gygaxian norm through the mid 80's and beyond, treating dungeons almost as a board-less board games.
You ever sit at a table where Gygax was the DM? Speak no ill of the dead, as none of us ever know for surety when we'll be there beside them, hehe.
Anyway, you are correct about D&D's origins, but Gygax was, from all accounts I've heard/read (I never sat around the table with him either), very good at ROLEplaying, and despised ROLLplayers. I believe this was the big come-apart and the downfall of TSR back in the day, iirc.
For me personally, the most innovative, memorable, and fun modules (what we now call adventures) were from the mid-80s, and they definitely required ROLEplaying to complete without serious casualties to the adventuring parties. Tomb of Horrors anyone? White Plume Mountain? A series, B series, G series, D series, Q1? All vivid memories of well ROLEplayed modules, and the most fun I ever had with an RPG. I'd love to see a return to "Old School" regardless of who the publisher is!
- Proud Old Fogey, avid D&D player since January, 1976, and a man who played chainmail back in the day as well. :wink: