So here's the deal. My Conan campaign is scheduled to run 8-10 sessions, I play in a group where we run 2 different games on alternating weeks each player taking turns GMing a 6-10 session game, 2 GMs running ata time. The fourth Conan session this week. I had done a campaign outline for 8 sessions and wanted to feature the "standard" Hyborian kingdoms as the locales. Ran Kovag-Re first, then on to Koth to gaurd a caravan (and an undercover Acheronian on his way home with Stygian slave girls who were nobility to serve as breeding stock in a big Acheronian plot). The Acheronian almost wiped the PCs out, but that's a different matter.
From there I had intended the players to hang in Ophir for awhile and get involved with some intrigue. Then on to Nemedia and eventually Aquilonia, with the players falling further afoul of the Aceronians.
But then I bought Road of Kings. After reading the Ophir entry I saw the potential for political intrigue but when I read Corinthia's entry the campaign outline exploded. Corinthia has way too much stuff to ignore. So the players will venture there in a 2 part adventure, plenty of work for mercenaries. And werewolves. Some of them the "true" kind who happen to be Corinthian nobility. On to the Corinthian Senate in part 2 to expose yet another evil plot.
Then who knows? Nemedia next with some dealings with the Acheronians. I'm going to have to do a second "Book" of adventures (a new campaign) when my turn to GM comes up again. Simply too much good source material to ignore. The Pirate Isles supplement will figure in, the second part of the campaign will take place in part on pirate ships, and might end up in the East.
And none of the above is a complaint. I love books like RoK. Sorry about being long winded.
So I guess the point of this thread is: has RoK changed your campaign? Are your players now headed for lands where you never intended them to?
From there I had intended the players to hang in Ophir for awhile and get involved with some intrigue. Then on to Nemedia and eventually Aquilonia, with the players falling further afoul of the Aceronians.
But then I bought Road of Kings. After reading the Ophir entry I saw the potential for political intrigue but when I read Corinthia's entry the campaign outline exploded. Corinthia has way too much stuff to ignore. So the players will venture there in a 2 part adventure, plenty of work for mercenaries. And werewolves. Some of them the "true" kind who happen to be Corinthian nobility. On to the Corinthian Senate in part 2 to expose yet another evil plot.
Then who knows? Nemedia next with some dealings with the Acheronians. I'm going to have to do a second "Book" of adventures (a new campaign) when my turn to GM comes up again. Simply too much good source material to ignore. The Pirate Isles supplement will figure in, the second part of the campaign will take place in part on pirate ships, and might end up in the East.
And none of the above is a complaint. I love books like RoK. Sorry about being long winded.
So I guess the point of this thread is: has RoK changed your campaign? Are your players now headed for lands where you never intended them to?