Jak Nazryth
Mongoose
I''m late to the party and have only had the new rules for just over a week, so apologies if I bring something up that was discussed last year...
In MgT1, page 64 and 65 you had handy range charts that allowed you to quickly and easily figure out the effective ranges for weapons for both the "no maps/theater of the mind" class of role-players and the "combat grid/miniature using" class of role-players.
Are there there any combat range charts in MgT2?
Is there one somewhere or have I missed it? It just seems weird without a range chart.
It looks like at least 3 range increments have now been removed... Personal Range, close Range, and Distant Range
The MgT1 "personal range" is "less than 1.5 meters" (0 squares, you are in the same square)... which is what I based my discussion on close combat in an earlier post.
I'm assuming the base range given on each weapon is now considered "medium". Each weapon has a different medium range, therefore a different short, long, and extreme range.
I'm guessing this is why the general range charts have been removed. It's not really necessary, but it would be handy to some if each weapon had the 4 range categories listed under their range column.. like instead of just 600 listed for the gauss rifle, it would simply show 150/600/1200/2400 something like that. Not a big deal, players can kind of cram all that in the range spot on the Traveller character sheet if the write small enough.
The Scope trait takes care of ranges in combat situations beyond 100 meters (so the TL6 Auto Rifle can't take advantage of its "medium" range unless it has a scope)
But since there is no longer a "close range" long guns (especially those with scopes) no longer get a negative modifier with 3 meters as was the rules per MgT1.. which makes more sense than the new rules IMHO.
A soldier in tight corners of a space hulk or trench system using a pistol, shotgun, or SMG should get advantage over a soldier with a scoped sniper rifle if they come around a corner and encounter each other 1.5-3 meters apart. MgT1 handles that well, MgT2.. not so well. Maybe there's an exception I haven't read yet?
Just my 2 credits
In MgT1, page 64 and 65 you had handy range charts that allowed you to quickly and easily figure out the effective ranges for weapons for both the "no maps/theater of the mind" class of role-players and the "combat grid/miniature using" class of role-players.
Are there there any combat range charts in MgT2?
Is there one somewhere or have I missed it? It just seems weird without a range chart.

It looks like at least 3 range increments have now been removed... Personal Range, close Range, and Distant Range
The MgT1 "personal range" is "less than 1.5 meters" (0 squares, you are in the same square)... which is what I based my discussion on close combat in an earlier post.
I'm assuming the base range given on each weapon is now considered "medium". Each weapon has a different medium range, therefore a different short, long, and extreme range.
I'm guessing this is why the general range charts have been removed. It's not really necessary, but it would be handy to some if each weapon had the 4 range categories listed under their range column.. like instead of just 600 listed for the gauss rifle, it would simply show 150/600/1200/2400 something like that. Not a big deal, players can kind of cram all that in the range spot on the Traveller character sheet if the write small enough.
The Scope trait takes care of ranges in combat situations beyond 100 meters (so the TL6 Auto Rifle can't take advantage of its "medium" range unless it has a scope)
But since there is no longer a "close range" long guns (especially those with scopes) no longer get a negative modifier with 3 meters as was the rules per MgT1.. which makes more sense than the new rules IMHO.
A soldier in tight corners of a space hulk or trench system using a pistol, shotgun, or SMG should get advantage over a soldier with a scoped sniper rifle if they come around a corner and encounter each other 1.5-3 meters apart. MgT1 handles that well, MgT2.. not so well. Maybe there's an exception I haven't read yet?
Just my 2 credits