BrianK said:Just some random thoughts, about the game I would like to run.
Mherduwynn said:Playing the game from a ground's eye view of the Armageddon War in the mindset of career criminals is proving to be a lot of fun.
coyraven said:I recently purchased the book, and as I read it I find myself curious to hear what other people have been doing with the game.
Does anyone have anything they would like to share?
Lane Shutt said:The existing rules are fine for an abstract, clean and friendly chemical attack.
I'll either submit my ideas to Mongoose or put them online.
Void Hawk said:I might need to take a look at those Contamination Rules too, since the game I'm running here will be set in and around the UK, and I intend to have Nukes making an appearance somewhere.
LordRahvin said:I have no idea what to do for my WarMek game as yet. It looks cool, but I'm not used to running wargames like this. How much"downtime" would you say should exist between missions or mercenary contracts? How long should each mission take? How many actual gaming sessions should a 3 day mission take?
I'm not sure how many actual sessions a 100+ day garrison mission should involve...
LordRahvin said:The assault is in response to rumor of a testing of a new type of Egide WarMek, which contains a direct neural interface. ... Something, of course, goes wrong, and the PCs are instead the ones to deal with the prototype WarMeks instead of strike leader's team.
LordRahvin said:Having the story more or less worked out, it's the actual details I'm having problems with. How long does it take to get from point A to point B? What are the strategic targets? Will the Meks walk through Mexico or are they dropped from planes or transported via flatbed truck or train? How much does satellite assets really help? How long are missions expected to take and how much time exists between missions?
Lane Shutt said:Have not had a chance to play , in the middle of two fantasy campaigns, but have been working on expanded rules for Nuclear, Biological and Chemical warfare. The existing rules are fine for an abstract, clean and friendly chemical attack. The effects are fine but duration is far to short and no mention of contamination. I want a system where there are disadvantages to using chem. weapons. A single nerve agent attack may contaminate an area for days, tac-nukes for months or years.