LordRahvin said:
I have no idea what to do for my WarMek game as yet. It looks cool, but I'm not used to running wargames like this. How much"downtime" would you say should exist between missions or mercenary contracts? How long should each mission take? How many actual gaming sessions should a 3 day mission take?
I'm not sure how many actual sessions a 100+ day garrison mission should involve...
Down time is up to the players, doctors and repair shop techs. Expect job hunting, negotiation and prep time to take at least three days which can be reduced to about 30 min of game time.
There are almost always several missions available, Do they want the players or the players want them is the question. Give them some under paid or unreasonable ones to encourage thinking and research.
I would guess a three day mission involving two battles and some searching for the enemy could be played in about two hours. The time in garrison should pass quickly unless you have daily fire fights. Have the players roll a few spot checks at the start and
periodically, maybe an attack comes on another units shift. The teams down time will take more time than anything else, lots of time to get into trouble.
LordRahvin said:
The assault is in response to rumor of a testing of a new type of Egide WarMek, which contains a direct neural interface. ... Something, of course, goes wrong, and the PCs are instead the ones to deal with the prototype WarMeks instead of strike leader's team.
Would you give a third level party a +5 sword, or five of them?
Rather than recovering functioning systems let them recover key parts or encrypted design files. Even if they keep it they do not gain unfair advantage. Developing the system should be out of their skill range and expert assistance could double cross them.
LordRahvin said:
Having the story more or less worked out, it's the actual details I'm having problems with. How long does it take to get from point A to point B? What are the strategic targets? Will the Meks walk through Mexico or are they dropped from planes or transported via flatbed truck or train? How much does satellite assets really help? How long are missions expected to take and how much time exists between missions?
Overland travel assume 8-10 hrs at slowest mechs base speed.
Strategic targets? depends on how friendly the region is to the enemy. Power plants, factories, ports, repair facilities are common targets but may piss off the government/ corporation.
Transport depends on the locals. What is most economical, most assured to get there safe and least likely to alert the target. Then again you may be able to drive into the nearest town without attracting attention by announcing a false contract.
Satellite/ Intel is very useful when used properly. Would you walk into an enemy camp without knowing the layout in advance?
Time is variable. Make an estimate based on travel, search and action.
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Tactical travel from the LZ to search area is 70 km over broken ground. The target Mech unit is known to be operating in the area with a base suspected to be within 20 km of coordinates xxxx, yyyy which is mostly wooded area preventing direct satellite observation. Degrade target units combat efficiency allowing local security forces to fortify suspected targets. Extraction will be at Jonestown 100 km from the search area. A bonus of 50k is available if no raids are conducted more than 72 hrs after insertion which begins in 35 hours.
Good research will indicate raids every 2-5 days with the last being two days ago. Several mechs in the target unit are normally equipped with fuel cells but there are no local fuel sources and the suspected base area has no commercial power available, they must be storing fuel locally. Several truck convoys have been raided since the target began operations in the area, nothing of military value has been reported lost. Another convoy is scheduled in five days and the manifest for trucks owned by ABC shipping are unavailable, 75% of all trucks lost belong to this company. Convoy raids have been on a section of road 40-50 km from the search center.
Time estimate is 5 hrs to target, 7 hrs to extraction, 10 hrs rest and prep time per day. Search assumes an area 2 km wide at 5 km/ hr for the four mech team. The area is 1200 km^2 with a worst case time of 120 hrs. The contract agent is only willing to pay for six days searching. One day for emergency repairs authorized. Eight days max (paid) mission time.
The target unit will be conducting a raid six hrs from camp at mission time T+14, early morning. A second raid at T+75 nine hours from camp then a raid on the convoy at T+83. Alerting security forces at least six hours before a raid and guessing the location (to a zone of four) qualifies for the bonus. Good use of
Intel and real time reports will help track or intercept the target unit. Locating their base and destroying the fuel/ ammo supply will count as mission complete without direct (mech) combat. The truck convoy includes a supply shipment on the ABC trucks.
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Reward good roleplay with clues to help speed up a mission falling behind. You can even develop reputations for contract agents on how good their time estimates are. You may also have set time limits on some missions, even unreasonable ones.